Hey, this isn't a bug report or anything, just wanted to ask really; Does anyone actually know what causes the problems that mean people need to have a pilot for each mod?
The big reason for me being interested is essentially a guilty admission; against all advice, for the vast majority of the time i've used FSOpen i've run a single pilot file for all my campaigns; WiH was the only campaign where i use a different pilot

. I do this because I've actually never suffered any problems with it; i even change from one mod to another and back again and been able to continue the campaigns from where i left off, which i like as i don't have to constantly swap pilots to change campaigns. Only once a few years ago did i ever have an error that i think was down to this practice (i think in that case the "total ship skills by player" list in the pilot stats, which put in "-"s for ships that arn't in the currently running mod, went over the ship limit and so started crashing).
So yeah just curious really
Thanks
Tom
(For the record, yes i do apologise for going against advice by doing this, and the day i do jinx it, and my pilot file crashes FSOpen then melts my desktop i'll be sure to let you all know so you can laugh at the irony

).