Author Topic: Force difficulty level?  (Read 2423 times)

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Offline Slasher

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Force difficulty level?
Is there a way to force the difficulty level in a mission?  In other words, override what the player has set?

 

Offline Scotty

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Re: Force difficulty level?
...

why?

 

Offline General Battuta

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Re: Force difficulty level?
Set up an AI profile where nothing changes by difficulty and assign it to that mission. Time-consuming but simple.

 

Offline The E

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Re: Force difficulty level?
To answer the question more directly, no, it's not possible and never will be.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Slasher

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Re: Force difficulty level?
I take it even the AI profile trick wouldn't work then.

 

Offline The E

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Re: Force difficulty level?
Oh, that would work. You won't get rid of the difficulty-specific player buffs, but you can make the AI behave consistently on all difficulty levels. The BP2 Wingman AI classes do just that.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Slasher

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Re: Force difficulty level?
Mainly concerned with fire rate here.  I'll look into it.

 

Offline Fury

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Re: Force difficulty level?
You won't get rid of the difficulty-specific player buffs
Most player advantages can be altered in AI profiles.

Code: [Select]
$Player Afterburner Recharge Scale:
$Player Countermeasure Life Scale:
$Max Missles Locked on Player:
$Max Player Attackers:
$Player Damage Factor:
$Player Subsys Damage Factor:
$Player Shield Recharge Scale:
$Player Weapon Recharge Scale:
$Max Turret Player Ownage:
$Chance AI Has to Fire Missiles at Player:
That's about everything that really matters. And you'll find that IIRC none of the BP2 AI profile values are same as in retail.

 

Offline FUBAR-BDHR

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Re: Force difficulty level?
New rate of fire sexp available in 3.6.13.  Of course difficulty would still matter but you could do percentage based on difficulty.

Also if this is for TBP quite a few of the weapons now use burst shots and fire at the same rate across all difficulty levels.
« Last Edit: October 23, 2010, 12:58:44 pm by FUBAR-BDHR »
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Slasher

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Re: Force difficulty level?
My concern only pertains to cutscenes.  The player isn't going to care about the difficulty, but I want what the player sees to be as consistent as possible across all settings.  Someone playing on Easy will see a considerably less active cutscene than someone playing on Insane, if there are dogfights involved, for example.  Since most people aren't insane, you can see where my concern stems from...

In any event, thanks for all the tips.  I wasn't aware about the new AI table options or the fire rate SEXP.  

 

Offline General Battuta

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Re: Force difficulty level?
Yeah, AI profile is what you want here.

  

Offline Dragon

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Re: Force difficulty level?
BP already has everything needed for that, it's cutscenes should be break-proof because of that.