Hey,
I'm just curious as to how trivial/non-trivial this would be to implement, so here it is: many FREDders have been in a situation where you've got a mega-huge event that does heaps of things, and some little thing is screwing it up so it doesn't work. And it just gets annoying when the event does or doesn't trigger and the mission keeps going with other events that follow it, regardless of whether the event in question has triggered or not. So, how about something like this: in the event list, you could insert some sort of divider between events, and set it so that all events below or above that line (your choice) don't trigger. Another option would be to make two lines and invalidate the events between them. Or something like that. Thoughts?