I'm going to be brutally honest here, this campaign needs a truck ton more playtesting.
First off, installation. I got the Everything in one pack (356 mb) file. But had to manually alter the mod.ini to point to mediavps_3612, because it was set to just mediavp, which is .10 stuff but it won't even run under .10. Also, the music folder was not in the data folder. So I had to throw that in manually
The first mission is okay, a bit confused at first where I was suppose to be going and why the spectators are stuffed in cargo boxes but whatever.
Had to destroy a mirror after that

.
But even though I apparantly had failed to protect the spectators, I could just continue on with the mission. Aright, im cool with that.
Start of mission 2. And this is where my mind is just blown. Cause test playing your mission once should have gotten at least half of these problems :/
First off, the destroyer has an initial velocity of 50. Your ship has an initial velocity of 0. And you are inside the destroyer's hanger bay. *crash*
I was then told to link up with the mercs. Then I was told half way that I needed to protect a convoy ship that was like 10000 range away. Then after linking up with the mercs I was told to return to the destroyer. Then the convoy ship died because a suicide freighter crashed into it. Which prompted alpha 2 to start praising how well that convoy ship that just got blown up was shooting. or something.
The directives to destroy the unidentified ship remained incomplete the whole mission unwards.
Then the federation started attacking us

And all the cargo got destroyed because I was just hiding behind the destroyer. (no shields, hull down to 9% ) aaaaand I got told to return to the destroyer again!

despite ****ing everything up. I was allowed to continue the campaign. Okay.
Mission 3, O****HEREWEGOAGA-*CRASH*
Yeah, same deal as the start of mission 2.
Have to defend some ship. Get told that Solomon wing is dangerous to this ship. But Solomon wing has a flight path straight next to the destroyer. which picks them off one by one. So not much to defend there. Ship jumps out. Solomon wing is now at #29 (yay for nearly endlessly respawning wings!) and more ships start jumping in. I died 10 minutes in.
meh.
What little I got from the plot, it seems pretty interesting and I want to see whats up next but... the mishmash of ships thrown together combined with poor mission design is just killing this for me. You got zero choice in weapon and ship loadout. Just the Talon, just boring subach pew pew lasers (why does it have 2 banks? there is nothing to equip!) and three banks of dumbfire missiles

Well, there you have it. My unsalted opinion