awright who's taken up this recent darling of the Internet
for those who are not aware it is a 6v6 game in which each player assumes the role of an awesome capital ship and charges into a raging space battle where hundreds of tiny fighters are shooting at each other
i'm just gonna go ahead and vomit a little of my experience here
It's fun. I think it may even have enough depth to hold interest past a couple days. Even if not, those couple days have been pretty awesome so far.
If you're getting into it I think the first thing to realize is that to win you have to farm fighters. You HAVE to. It is the key to victory! Fighting the other team is a meaningless waste unless it either gets you a kill or secures a prime farm patch (generally right in front of the enemy base ship, and you won't be able to hold it for long unless it's the endgame.) As an addendum I would suggest never launching your fighters and never going for an intie build on the Carrier because you're just going to be feeding them kills. Fighters are lolsux, except in certain situations against idiots.
In order to maximize your ability to constantly accrue points, start the game with 2x speed and 4x laser, then after you've got your build going, continue to pump both lasers and range. Range is key for good farming as it'll let you aggro fighters from farther away.
The second thing to realize is that speed is life. Inevitably at some point you're going to get into a stern chase, and unless you're close to base the only way to survive is to pull away OR to have a teammate block for you. Ships can physically block fire, so if you've got a buddy in trouble get in between him and his attackers. On that note, even if you have speed upgrades, never over commit; unless you're a cloak build getting caught behind enemy lines is usually pretty bad. Never stop moving! Never go stationary. It takes too long for those big clunkers to build up momentum. Learn to turn in such a way that you don't lose any speed, and when you're comfortable learn to high-energy-turn by clicking at the right clock positions around your ship.
The third rule is to never go it alone. Stick with the pack. Never get so deep into the enemy formation that they all primary you, at least not without a safe escape plan. If you see a buddy in trouble and you're not in a fight, warp to him (always buy the warp equipment as part of your starting gear.) The awesome turning fights that make up the best part of the game will usually happen when the two packs collide; everyone turns off into broadside passes until someone (usually) overextends and then has to turn tail and run. Then it's usually a stern chase back to base with his teammates trying to run interference as everyone else plasma batteries the **** out of the victim.
some pretty good footage
here EDIT: JESUS HARRIET CHRIST THIS IS A LINK CLICK ON ITyeah so that's the deal, wonder if it'll be the next DotA