I think it was either shield mesh or radius. But I don't know anything.
Not a valid hypothesis since flaks can be used against unshielded targets as well.
no they are told what distance they will travel before they detonate, they dont use a prox fuse. the distance is set when the flak shells are fired, they go that far, and then blow up.
Do you know this is how the code works or is it an assumption based on observation?
I guess I'm trying to find out if it is possible to utilize the flak weapon code to create different weapons, but this isn't possible without knowing how exactly the engine determines when flak shells detonate. Of course, being able to alter that detonation distance would be step two.
For example, one could do a weapon that has some delay added to the flak detonation distance. Meaning you get direct hits with it, but it detonates very soon after missing its presumed target. I can only guess the detonation distance is somehow based on target model's radius, distance and projectile velocity, so adding a radius multiplier could do wonders. This way the additional delay is directly proportional to target's radius.