Author Topic: FREDing experiment creates super weapon.  (Read 2309 times)

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FREDing experiment creates super weapon.
So i was toying around with FRED recent, testing various ideas. After playing the Derelict campain i decided to toy aroun with the idea of marking targets for beam artilery with TAGs.

So i starded out with a Hecate and replaced its BGreen with an LRBGreen. I locked that turret so it dindnt fire on its ow. Then placed a rakshasa far away and made an event that would make the Hecate fire that beam on it when its taged. After testing, the beam hit but left the cruiser with 1% hull. I wanted it to fire  every time i tag the, so i looked into the event. However i cahnged the wrong number. Instead of trigger count i set the repeat count to 999. This created a suprising effect. The turret would fire multiple beams 1 after the other (actualy it would fire the next one before the previous 1 faded) untill the TAG weares of or the target is destroyed.

 This weapon is able to take out a Sathanas in under 2 minutes if you keep it TAGed!

 

Offline Rodo

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Re: FREDing experiment creates super weapon.
May the beamz rain over all our enemies.

There are some other fancy stuff you can do in FRED, keep digging :yes:
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Offline karajorma

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Re: FREDing experiment creates super weapon.
Instead of trigger count i set the repeat count to 999.

I don't think that's the cause so much as the repeat delay not being high enough. By default it's one second which means you'll get a new beam every second.
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Offline Qent

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Re: FREDing experiment creates super weapon.
There's a SEXP that makes a specific turret fire only at TAGged targets.

 

Offline headdie

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Re: FREDing experiment creates super weapon.
what is interesting is that sexp events can override fire delays
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Offline Droid803

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Re: FREDing experiment creates super weapon.
Only for beams.
Until we get fire-turret, which I've heard is non-trivial.
(´・ω・`)
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