Author Topic: Transparency Flags: z-buffer and no-culling  (Read 1043 times)

0 Members and 1 Guest are viewing this topic.

Offline z64555

  • 210
  • Self-proclaimed controls expert
    • Steam
Transparency Flags: z-buffer and no-culling
Is there such a thing?

I found that these two rendering options in the Lab make good HUD objects, but I haven't found anything in the ship.tbl that would force this as "normal" to make it show up in-game.
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.