Author Topic: Nightly (Windows): 19 Jan 2011 - Revision 6953  (Read 1819 times)

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Offline SirKnightly

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Nightly (Windows): 19 Jan 2011 - Revision 6953
Here is the nightly for Windows on 19 Jan 2011 - Revision 6953

Group: Inferno
fso-WIN-Inferno-20110119_r6953.7z
MD5Sum

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110119_r6953.7z
MD5Sum

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110119_r6953.7z
MD5Sum

Code: [Select]
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r6949 | The_E | 2011-01-18 10:21:36 -0600 (Tue, 18 Jan 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/asteroid/asteroid.cpp
   M /trunk/fs2_open/code/asteroid/asteroid.h
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/lab/lab.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shiphit.cpp
   M /trunk/fs2_open/code/weapon/shockwave.h
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

FUBAR's damage type sexps. Tested ad nauseum by BP.
------------------------------------------------------------------------
r6951 | karajorma | 2011-01-19 02:24:26 -0600 (Wed, 19 Jan 2011) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/object/collideshipship.cpp

LuaPineapple's fix for Mantis 2322.
Some comment clean up.

------------------------------------------------------------------------
r6952 | Swifty | 2011-01-19 03:21:22 -0600 (Wed, 19 Jan 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hudparse.cpp

Resolved some issues involving the Ping Indicator not displaying.
------------------------------------------------------------------------



 
Re: Nightly (Windows): 19 Jan 2011 - Revision 6953
Ping indictation does indeed seem to be fixed!
Messaging while dead is still borked, I /think/ it's the last one to fix unless you feel like being really nice and checking out the host-packets thing ;o
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline Shade

  • 211
Re: Nightly (Windows): 19 Jan 2011 - Revision 6953
Messaging while dead is actually a fairly serious issue though, since waiting at the respawn screen is about the only time you can safely afford to type during a match. During yesterday's TDiC run I think I died thrice due to yelling at people to leave Castor alone or to remember to kill escape pods :p

Other than that though, this nightly seems about as bug free in multi as 6832, which has hitherto be our go-to build for problem free playing.
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Offline chief1983

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Re: Nightly (Windows): 19 Jan 2011 - Revision 6953
So glad to hear that guys :)
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Re: Nightly (Windows): 19 Jan 2011 - Revision 6953
Incidentally on a bit more testing, 'messaging while dead' doesn't just seem to apply while dead, it's basically messaging on any screen that isn't just the default hud and being alive... being in a menu kills text too (where you can normally come out of the menu on the message noise and look at what's been said).

Hopefully it'll help you track down whatever it is.
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."