Author Topic: MMO-esque Hub Worlds/Rooms?  (Read 2343 times)

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Offline JGZinv

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MMO-esque Hub Worlds/Rooms?
Been sort of tossing this idea around in my head for a while, but is it even technically possible
to have a MMO esque or similar style "hub lobby" for players to connect in - as a part of FSO?

Don't mis-understand, I'm not nearly nuts enough to be making that a request, I'm just interested
in the potential of it. If something like one is even possible within the constraints of scripting and what
else we have here. Opening discussion on the idea.

I suppose my main inspiration besides old clan starbases and fiction, was how Trenched did their hub-
http://www.youtube.com/watch?v=oob1--sDV3I&feature=player_detailpage#t=759s  (ignore the players)

http://www.youtube.com/watch?v=-8DSyDKbQPc&feature=player_detailpage#t=536s

I was interested in the ability to have your friends and their mechs show up as they joined you. There's quite a bit
of other features hidden there, but essentially it's a stand in for what we'd use as the mutliplayer lobby.
What I was thinking of, is more along the lines of a hanger/control room, similar to the FS2 menu environment, where your ship
and a basic character would arrive. then you could launch to a mission, etc...

So before the torches and pitchforks are brought out, thoughts?
« Last Edit: August 03, 2011, 12:20:33 am by JGZinv »
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Droid803

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Re: MMO-esque Hub Worlds/Rooms?
A multiplayer thing?
(´・ω・`)
=============================================================

 

Offline JGZinv

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Re: MMO-esque Hub Worlds/Rooms?
Yes, I don't see it as being nearly as... entertaining for single. Unless you scripted some events where
you had to have a recorded conversation with a SP character, then that would give you a mission or
some such to move a plot along. Essentially a live player briefing. I guess that would be a stripped
down, low rez version of Mass Effect then... -__-
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 
Re: MMO-esque Hub Worlds/Rooms?
Well even for sp it's not that bad idea something between that and what we had with wc series ^^
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Dragon

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Re: MMO-esque Hub Worlds/Rooms?
You'll see that in WiH2. That's all I can say.

 

Offline JGZinv

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Re: MMO-esque Hub Worlds/Rooms?
Guess I'll just have to wait, then figure out how it's being done then...
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Dragon

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Re: MMO-esque Hub Worlds/Rooms?
Ask Batutta. He's the one who FREDed the whole thing.

 

Offline JGZinv

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Re: MMO-esque Hub Worlds/Rooms?
Little steps. We have to crawl before we walk... and I can be patient for this.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Spoon

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Re: MMO-esque Hub Worlds/Rooms?
Edit the campaign file in notepad, so you can link multiple missions back to one hub mission.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Dragon

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Re: MMO-esque Hub Worlds/Rooms?
That's the basic idea, making it work and act like it should took Batutta a lot of time.

 

Offline The E

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Re: MMO-esque Hub Worlds/Rooms?
Actually, no. Writing all the text took some time, but the basic tech used is trivial.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline Spoon

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Re: MMO-esque Hub Worlds/Rooms?
Actually, no. Writing all the text took some time, but the basic tech used is trivial.
Yeah this.
The deal with the BP version is that it is filled with variables and :words: many :words:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them