Author Topic: Impact sound on shield impact  (Read 2331 times)

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Offline Spoon

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Impact sound on shield impact
The Flyby sound on primaries thread made me remember that we totally need this too. Impact sound only works when a shot hits the hull. If it hits the shield it will always play the default shield impact sound effect.
Which produces less than impressive results at times (For example, firing a DRG-1LI missile which then explodes in a mighty 'bzzt'  :blah: )

So I'd like to request $ImpactSnd: for shields
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Dragon

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Re: Impact sound on shield impact
Rather, it should be something like $ShieldImpactSnd: , set per weapon (if that was what you were talking about, then sorry, but at least for me, it isn't 100% clear).
That would indeed be usefull.

 

Offline Spoon

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Re: Impact sound on shield impact
:rolleyes:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

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Re: Impact sound on shield impact
I'm going to keep bumping this until one of you awesome coders takes a look at it  :D
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline CommanderDJ

  • Software engineer
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Re: Impact sound on shield impact
I voice my support for this.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Spoon

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Re: Impact sound on shield impact
 :bump:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Droid803

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Re: Impact sound on shield impact
Yes plz.
(´・ω・`)
=============================================================

 

Offline Dragon

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Re: Impact sound on shield impact
Also, I found a strange reversal of the situation, beams with "no pierce shields" set will always make their impact sound, even when hitting the shield.
I think it should be fixed too.

 

Offline Spoon

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Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Dragon

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  • The sky is the limit.
Re: Impact sound on shield impact
Same as with Flyby sounds, posting this in Hosted Projects Collaboration could get you more attention.

  

Offline Spoon

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Re: Impact sound on shield impact
I feel like bumping this, maybe someday I'll get lucky.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them