Author Topic: Eyefinity and freespace 2  (Read 2402 times)

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Offline JVLK

  • 24
Eyefinity and freespace 2
Hi all,

I have a problem with my eyefinity setup (3 screen acting as 1) and freespace 2.
I can select my resolution which is after bezel compensation 5992x1080 but everything is all streched, so I was wondering if there is a way to force a custom aspect ratio?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Eyefinity and freespace 2
Hm. Is the 3D rendering stretched, or the cockpit HUD (the gauges and monitors and stuff), or both?

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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Re: Eyefinity and freespace 2
There is (currently) no way to prevent Menu stretching. In order to make the HUD non-stretchy, you need to use a recent nightly build as well as a custom HUD_gauges.tbl

(see this thread for details)
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Topgun

  • 210
Re: Eyefinity and freespace 2
Yeah, non-stretchy hud is not in the official release yet, but you can get it by using a nightly build.

  

Offline JVLK

  • 24
Re: Eyefinity and freespace 2
There is (currently) no way to prevent Menu stretching. In order to make the HUD non-stretchy, you need to use a recent nightly build as well as a custom HUD_gauges.tbl

(see this thread for details)

Works  :yes:....for anyone wondering what code I used.

Code: [Select]
#Gauge Config
$Base: (3840, 1024)
$Required Aspect: Wide Screen
;$Min: (3840, 1024)
$Gauges:

;Messages
+Messages:
Position: (1286, 5)
+Training Messages:
Position: (1754, 166)
+Multiplayer Messages:
Position: (1290, 319)
+Talking Head:
Position: (1286, 74)

;Comm Menu
+Squad Message:
Position: (2314, 5)

;Objectives
+Escort View:
Position: (2361, 439)
+Directives:
Position: (1286, 370)
+Objective Notify:
Position: (1825, 245)

;Reticle
+Afterburner Energy:
Position: (1622, 564)
+Throttle:
Position: (1712, 358)
+Center Reticle:
Position: (1900, 500)
+Threat Indicator:
Position: (1997, 358)
+Weapon Energy:
Position: (2112, 564)
+Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
+Lock Indicator:
+Lead Indicator:
+Offscreen Indicator:
+Hostile Triangle:
Position: (1920, 515)
+Target Triangle:
Position: (1920, 515)
+Missile Triangles:
Position: (1920, 515)
+Orientation Tee:
Position: (1920, 515)

;Target
+Target Monitor:
Position: (1286, 785)
+Extra Target Data:
Position: (1286, 734)
+Target Shields:
Position: (1645, 891)
+Mini Target Shields:
Position: (1901, 625)

;Player Status
+Damage:
Position: (1830, 81)
+Player Shields:
Position: (2072, 891)
+Kills:
Position: (2380, 830)

;ETS
+ETS Weapons:
Position: (2380, 862)
+ETS Shields:
Position: (2402, 862)
+ETS Engines:
Position: (2425, 862)

;Wingmen & Support
+Wingman Status:
Position: (2445, 192)
+Support:
Position: (1854, 710)

;Radar & Targeting
+Radar:
Position: (1794, 785)
;+Radar Orb:
; Position: (1794, 785)
+Auto Target:
Position: (2480, 862)
+Auto Speed:
Position: (2480, 894)

;Weapons
+Countermeasures:
Position: (2380, 801)
+Weapons:
Position: (2380, 698)

;Warnings
+Text Warnings:
Position: (1920, 366)
+Supernova:
Position: (1492, 226)

;Mission Info
+Mission Time:
Position: (2491, 952)

;Multiplayer
+Voice Status:
Position: (1290, 339)
+Ping:
Position: (2400, 5)
+Lag:
Position: (2064, 704)

$End Gauges
#End

Still not perfect but it does the job and no more streched hud.