Author Topic: a little help, please(model trouble)  (Read 3924 times)

0 Members and 1 Guest are viewing this topic.

Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
a little help, please(model trouble)
Here is exactly what I did in a very simple test:
Put in a sphere primative. Glued a local light to it as a sibling. Named the combined object detail0. (TS1 changed that to detail.)
Put in a cube primative. Glued a local light to it as a sibling. Named that combined object detail1. (TS1 changed it to detail,1 but it still worked.) Saved the scene and converted via PCS. Hadn't bothered to texture it so it looked a little wierd in ModelView32, but the sphere came out as the first lod and the cube as the second. I did not group the cube to the sphere or vice versa. The only grouping I did was gluing the two local lights to the two objects. Same thing for a shield except you name it shield.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
a little help, please(model trouble)
As far as I know, you don't need lights for objects such as fighters or cruisers (only rof turrets). You can convert objects (LODS) without the local lights. Right?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
a little help, please(model trouble)
Quote
Originally posted by TrashMan
As far as I know, you don't need lights for objects such as fighters or cruisers (only rof turrets). You can convert objects (LODS) without the local lights. Right?


I don't know.  If you look at almost any model out there, you'll see a local light for every object, including the LODs, debris, and main hull.  Convert a :v: model to COB and see how it's broken down; that's how I learned to build heirarchies.  I've just always figured that its better to be safe than sorry.  As for using the scn file in PCS, I've never trusted it completely.  I glue up my models so that it is all in COB format, as I have gotten far too many error messages when trying to do it the other way.
« Last Edit: May 03, 2002, 02:59:24 pm by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
a little help, please(model trouble)
I got it.
PCS bugs me again. I made the Phoenix fighter (all lods, and debris) and converted it - the problem is PCS screws up one wing!
I'll try changing the model a bit and converting again...
And it mixed LODs 1 and 3, even tough I named them right and put them in right groups......
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Abot the engine flames..
The shape doesn't matter, right?
And do I make them only for LOD0 or all LODs?:confused:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
a little help, please(model trouble)
Quote
Originally posted by TrashMan
As far as I know, you don't need lights for objects such as fighters or cruisers (only rof turrets). You can convert objects (LODS) without the local lights. Right?


If the model consists of a single object with no submodels, PCS probably won't convert it. If you glue a light to said object, PCS can convert it. Models where you have submodels glued to the main object, you need a light for each submodel I think otherwise you lose all but one. From what I've read, PCS uses lights to tell where a "branch" on the hierarchy tree ends. No idea what happens if you try converting a model with multiple single object LODs (like a fighter) without any lights. PCS might balk with the "You didn't group these objects" thing.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
What can you tell me about making engine flames?
Does the shape matter?
Do i make it only for LOD0 or all LODs?
Where does it go in the hierarchy?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
a little help, please(model trouble)
Only engine stuff I've done is the engine glow, not the thruster sub-objects. Try converting some FS2 models to cobs and check them out.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
a little help, please(model trouble)
I'm currently adding turrets to the Iowa. Can I put them on the sides (multi-barrel ones)?
Tell me so I can finish this!:confused:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
a little help, please(model trouble)
You haven't read my Turreting 101 page yet have you? :) I've been told that, turrets on the sides of ships do not work right yet. I haven't verified that myself or tried finding ways to get it to work. May fiddle with it today.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
a little help, please(model trouble)
Does anyone else know for sure?:confused:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
a little help, please(model trouble)
The best explaination I've seen is here:
http://www.hard-light.net/vwbb/showthread.php?threadid=6013

Look at the bottom of the page.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

  

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
a little help, please(model trouble)
DARN!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!