Author Topic: Question about armor/weapon types  (Read 1237 times)

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Offline SF-Junky

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  • Bread can mold, what can you do?
Question about armor/weapon types
If I put a shp.tbm and a wep.tbm in my mod folder in which armor and weapon types are defined for assets which are already in the media VPs will my modular tables override the media VPs or is it possible that a ship as two armor types at the same time?

I ask because I'd like to implement a more complex damage system without overriding the piercing effetcs.

 

Offline Tomo

  • 28
Re: Question about armor/weapon types
Your data will override, as long as the mod.ini calls out the mediavps in the secondary list.

I think this thread belongs in the FreeSpace Modding bit of the board - more people over there who do this a lot.

  

Offline Dragon

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Re: Question about armor/weapon types
You can keep the piercing effects by copying approbate lines form Mediavps, setting that up isn't difficult if you're good at tabling.