Author Topic: Explosion rates  (Read 1357 times)

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Question for everyone on explosions. I'm using the Giant SI Hara in a mission I'm writing and I would like it to have quite a large explosion associated with it. I've gone into the table for the ship and edited it to increase the explosion damage and size but whenever I do, it seems to make the explosion take FOREVER. I accelerated time in game, put the ship on self destruct, and it took almost 15 min for the thing to actually blow up once it started exploding. Any fix for this? Do I have to change a shockwave speed or something? I'm sure there should be some way to fix this but I haven't yet figured it out. Has anyone run into this issue before?

 

Offline Dragon

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Set $Explosion Propagates: to NO, it should explode instantly then.

 

Offline Spoon

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Give it the kamikaze flag in fred.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

  

Offline Droid803

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Give it the kamikaze flag in fred.

Also give it the "Knossos" flag so that the afterexplosions actually finish :P
(´・ω・`)
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