Here is the nightly for Windows on 21 Mar 2011 - Revision 7089
Group: Inferno
fso-WIN-Inferno-20110321_r7089.7zMD5SumGroup: Inferno_SSE
fso-WIN-Inferno_SSE-20110321_r7089.7zMD5SumGroup: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110321_r7089.7zMD5Sum------------------------------------------------------------------------
r7075 | Sushi | 2011-03-18 09:33:50 -0500 (Fri, 18 Mar 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/model/modelinterp.cpp
Add "$Detail Distance Multiplier"
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r7077 | The_E | 2011-03-18 16:47:17 -0500 (Fri, 18 Mar 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/parse/lua.cpp
m!m's corrections to subsystem:fireWeapon() as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1486751#msg1486751. Slightly adjusted to use model instances. Also tweaked ship_get_global_turret_gun_info() to use model instances.
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r7078 | The_E | 2011-03-19 16:37:51 -0500 (Sat, 19 Mar 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
A few tweaks and additions by nuke
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r7079 | The_E | 2011-03-19 16:49:42 -0500 (Sat, 19 Mar 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/particle/particle.cpp
M /trunk/fs2_open/code/particle/particle.h
And more from m!m, as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1487355#msg1487355
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r7080 | Wanderer | 2011-03-19 17:37:32 -0500 (Sat, 19 Mar 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shipfx.cpp
feature commit - damage and impact particle spew controls, control for setting a multiplier for propagating explosion radius.
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