IM currently working on base nomad and got the base it self up and the terrain etc but i was wondering how do i get enemy units to spawn at a certain time and then move to attack a specific structure en route and if intercepted by your units attack them? Cause i want some of the units to follow the same path they would take in MCG.
Theoretically, if you place them in the outside of the map in the blue fog, only one or two tiles (Careful : Crashing danger when moving with a selected unit in the outside) AFAIK there is also a way to "spawn" units, but this requires coding in the mission brain file, and I don't know if you can give them specific brains after that.
How do i give my team mechs off the start instead of buying?
Only way I know is, that this only works for the first campaign mission. THere you have to deselect the pre-mission logistic checks
base nomad is crashing while loading any ideas?
Just a guess
If you don't get any error messages in the editor, and the game chrashes with about half the mission loading bar done, then it's most certainly a error in the script files (the vehicles brain files)
First, check if you have named them correctly in the mission.fit file. If so, start removing them until you find the one causing the problem.