Author Topic: question for the blueplanet team  (Read 2618 times)

0 Members and 1 Guest are viewing this topic.

question for the blueplanet team
hello, one thing that really amazing me about blueplanet, besides the music, is the fact that u have missions where u go into subspace first person, see the inside of subspace, and come out on the other side in one mission file. i would love very much to incorporate that into one of my maps, but i havent the slightest idea how. can i have help?
mac user 100%

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: question for the blueplanet team
Best advice I can give is to actually open up the VP file, extract the missions and take a look at them in FRED.

You'll learn a lot more that way. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: question for the blueplanet team
Apparently, that's a relatively poor implementation of the trick, and it's done better in Vassago's Dirge - grab a copy of that and see how Axem did it for a more flexible system (not knocking anyone, btw, that's from the creator of the mission).
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: question for the blueplanet team
Apparently, that's a relatively poor implementation of the trick, and it's done better in Vassago's Dirge - grab a copy of that and see how Axem did it for a more flexible system (not knocking anyone, btw, that's from the creator of the mission).

No, what he's talking about wasn't done in Vassago's Dirge, so looking at Vassago's Dirge is not going to do any good.

We got a new SEXP added called set-mission-subspace so it was possible to toggle the subspace corridor on and off. (Vassago's Dirge just fades to white). All you need to do to flip on the subspace corridor is to fire a set-mission-subspace SEXP.

The rest of the tactical jump setup is a bit more complex, and both the Vassago's Dirge and BP approaches have their advantages, but all in all the Vassago's Dirge one is more worth emulating in terms of getting a ship from A to B. Just throw in some set-mission-subspace time in the middle.

 
Re: question for the blueplanet team
ah.. i will play around with that then, thanks for the help
mac user 100%

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: question for the blueplanet team
Don't forget to use fade-in and fade-out (to white), AFAIK set-mission-subspace alone may look weird. You may wish to use warp-effect, too. :)

Also, double-check all coordinates in FRED: it takes a lot of time (I spent hours doing that while FREDding some INF missions recently), but it's definitely worth the effort.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Scotty

  • 1.21 gigawatts!
  • 211
  • Guns, guns, guns.
Re: question for the blueplanet team
Also, double-check all coordinates in FRED: it takes a lot of time (I spent hours doing that while FREDding some INF missions recently), but it's definitely worth the effort.

While this is certainly true that you should, double-checking shouldn't take you more than 15 or 20 minutes per mission.  Then again, for my jumps I just move people back to the origin point or thereabouts and work from there with no-warp-effect and stuff like that.  Smaller numbers = easier to check.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: question for the blueplanet team
Depends on the number of ships. Try "teleporting" a fleet with their fighter escorts and you'll see. ;)

At first, it may seem convenient to just keep the coordinates, change the background (if necessary) and let certain assets pop up or disappear to give the true feeling of a jump... but how'd you deal with debris? It's weird to make the player jump who knows how many AUs away and let him find debris from previous fights as if he didn't move at all.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 
Re: question for the blueplanet team
yes that would ruin an expierience. i think, though im not exactly greatly expierenced, a good solution to that would be to jump some 30,000 metres away, maybe further, so u cant see the debris from destroyed fighters ect.
mac user 100%

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: question for the blueplanet team
30.000 meters is very good, I can ensure that. :)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Axem

  • 211
Re: question for the blueplanet team
Here's a detailed tutorial all about in mission jumping. :)

http://www.hard-light.net/wiki/index.php/Tutorial_-_In-Mission_Jumps

If you've got any questions about it, let me know and I'll try to edit the tutorial accordingly.

  
Re: question for the blueplanet team
thanks much that was extremelly helpful  :nod:
mac user 100%