I mentally figured out how the UVec stuff works

, granted I'd probably brain explode if I had to try anything highly complex, but I'll take your advice there. The test models proved successful:

No I'm NOT making an EVE mod... I'm just doing this for fun cause I saw lots of EVE ships have odd turret placement and I happened to have a model viewer/exporter for it, and the textures and normal maps were virtually all set to be ported. So I used them for my experiment.
The Hyperion on the right has turrets that are not only 90 degrees sideways... they are also turned 45 degrees inward. This proved to be the challenge I wanted to accomplish, as I figured if I can get this right, then I can pretty much design anything with any form of turret placement. Granted the solution wasn't that hard thankfully, though it took me half an hour of thinking to understand how this all worked. Anyhow, here is my subobject properties for a front right turret:
$special=subsystem
$fov=180
$name=GunTurret
$uvec:1, 0,1
$fvec:-1,0,1
Thanks for the help
