Author Topic: Mission crashing on debug build  (Read 1341 times)

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Offline VPR

  • 26
Mission crashing on debug build
I've been trying to get around a bug with some bomber wings in the mission not firing their specified secondaries (Shiv Bombs), they are firing Trebuchets instead for some reason where other wings work fine using the same secondaries. Now I've switched to antipodes 7 SSE2 to try to get around this but I've now got a crash before the first problem occurs (before this didn't happen on the 3.6.12 Final debug build). This mission to be honest has been strange from the start. I don't know if adding Suns at such big size does this but some of the enemy bombers won't target properly and the player has to blindfire at them, reluctantly I'm getting close to binning it at this stage.

I've attached the debug log and also the two custom ship/weapon.tbm files I'm using just in case something in there is wrong. If you need the mission as well let me know and I'll put it up with the mod folder.

Thanks for any help.

[attachment deleted by ninja]

  

Offline VPR

  • 26
Re: Mission crashing on debug build
I've done a bit more testing and it seems when the second Moloch in the mission arrives the problem occurs. I've removed all the bits from the ship table module related to it along with clearing out the cache files but I'm still getting the above problem where it's crashing as the second Moloch arrives. Strangely the first one that arrives seems to function properly with no problems or crashes. I'm also getting poor performance as well down to 8 fps in some places using antipodes 7 and this isn't being caused by large Suns as I first thought as it still happens with small sized suns in the mission.

I've attached the mod folder with the mission (m1-03) if that helps.

[attachment deleted by ninja]