Author Topic: Multiple primary weapons on a turret?  (Read 1137 times)

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Multiple primary weapons on a turret?
I am confused with some of the ships.tbl entries that have ( "weapon" "weapon" "weapon" ) - like with the orion's three-barrel turrets. Do these behave as a single weapon, or as multiple weapons? They look like they fire the same, just cycling between firing points. However, I am curious about something:

Code: [Select]
$Subsystem: Turret01, 1,2.0
$Default Pbanks: ( "LRTerPD" "Terran Plasma" )

This particular turret (and several like it) are on a GTI Arcadia.

Unfortunately, in test runs, the AI doesn't seem to be choosing which weapon to use. I had assumed it would pick the best weapon for the job, by default, based on what the turret was shooting at. Now I get the impression that this was just recklessly optimistic thinking.

So...how do turrets like this work? Does it prefer one over the other? Is there some weird logic for the turrets firing?
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Offline Droid803

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Re: Multiple primary weapons on a turret?
the AI will never know how to choose which one is "better"

You can get it to fire both alternating vis "use multiple guns", or fixed to the barrels (ie. weapon one in barrel one, weapon two in barrel two) via "fixed firepoints" in subsystem flags.

If you have multiple entries of the same weapon, you can get it to fire in staggered salvos via "use multiple guns", or firing from all barrels at once via "salvo mode" and defining only one weapon.

If you have multiple weapons defined they theoretically should do nothing different from having one unless you use "use multiple guns".
« Last Edit: May 01, 2011, 04:07:28 pm by Droid803 »
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Offline Qent

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Re: Multiple primary weapons on a turret?
Maybe you could try flagging one weapon to shoot large ships only and another to shoot fighters/bombers only?