Author Topic: Blue Planet Crashs after Scene loads  (Read 2720 times)

0 Members and 1 Guest are viewing this topic.

Offline dagala

  • 23
Blue Planet Crashs after Scene loads
Hi im an old fan of Fs2 and when i Installed Fs2 open I ran the installer installed everything and the mods, now my question is Blue planet 1 loads and runs fine all my mods run but Blue Planet 2 it crashs gives me an error  i Chose the D.exe thinkin thats the debugger when i run it on R same problem tried Clean install of Both Fs2 and FS2 open (3.6.12) Made new Pilot can someone help ME? if this was alrdy Posted iam srry i have been lookin at this website for a while and seems to be the only Fs2 fans alive i like BP2 help me? Im a noob as well.
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -targetinfo
  -ship_choice_3d
  -weapon_choice_3d
  -snd_preload
  -mod blueplanet2,blueplanet,mediavps_3612
Building file index...
Found root pack 'C:\games\FreeSpace2\blueplanet2\bp2-adv-visuals.vp' with a checksum of 0x241c257f
Found root pack 'C:\games\FreeSpace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x60465ead
Found root pack 'C:\games\FreeSpace2\blueplanet2\bp2-core.vp' with a checksum of 0x24b50f90
Found root pack 'C:\games\FreeSpace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0x5d4c1bfb
Found root pack 'C:\games\FreeSpace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x8fea63ef
Found root pack 'C:\games\FreeSpace2\blueplanet\bp-adv-visuals.vp' with a checksum of 0xbba0f03c
Found root pack 'C:\games\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0xe79b67ce
Found root pack 'C:\games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0xb50d55b7
Found root pack 'C:\games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x6b804787
Found root pack 'C:\games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x316467fa
Found root pack 'C:\games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x39fe8221
Found root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'd:\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'd:\tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack 'd:\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\FreeSpace2\blueplanet2\' ... 22 files
Searching root pack 'C:\games\FreeSpace2\blueplanet2\bp2-adv-visuals.vp' ... 31 files
Searching root pack 'C:\games\FreeSpace2\blueplanet2\bp2-audio1.vp' ... 154 files
Searching root pack 'C:\games\FreeSpace2\blueplanet2\bp2-core.vp' ... 61 files
Searching root pack 'C:\games\FreeSpace2\blueplanet2\bp2-visuals1.vp' ... 660 files
Searching root pack 'C:\games\FreeSpace2\blueplanet2\bp2-visuals2.vp' ... 1976 files
Searching root 'C:\games\FreeSpace2\blueplanet\' ... 1 files
Searching root pack 'C:\games\FreeSpace2\blueplanet\bp-adv-visuals.vp' ... 358 files
Searching root pack 'C:\games\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\games\FreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\games\FreeSpace2\blueplanet\bp-core.vp' ... 53 files
Searching root pack 'C:\games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 337 files
Searching root pack 'C:\games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1488 files
Searching root 'C:\games\FreeSpace2\mediavps_3612\' ... 0 files
Searching root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 228 files
Searching root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 2 files
Searching root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'C:\games\FreeSpace2\' ... 17 files
Searching root pack 'C:\games\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\games\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'd:\' ... 3 files
Searching root pack 'd:\tango1_fs2.vp' ... 32 files
Searching root pack 'd:\tangoA_fs2.vp' ... 0 files
Searching root pack 'd:\warble_fs2.vp' ... 52 files
Found 40 roots and 20759 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce GTX 460/PCI/SSE2/3DNOW!
  OpenGL Version    : 4.2.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
  Shaders Manager initialized.

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 4.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-stupid-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TBM  =>  Starting parse of 'bp2-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
TBM  =>  Starting parse of 'bp2-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp2-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'bp2-wep.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'bp2-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'bp2-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'bp2-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
TBM  =>  Starting parse of 'bp2-str.tbm' ...
loading animated cursor "cursor"
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 5481
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'bp2-00.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 292
Ending mission message count : 294
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'nighthawk.pof'
IBX: Found a good IBX to read for 'nighthawk.pof'.
IBX-DEBUG => POF checksum: 0xa29e310b, IBX checksum: 0xf15bfe33 -- "nighthawk.pof"
Submodel 'detail-1b' is detail level 1 of 'detail-1a'
Loading model 'HyperionD.pof'
IBX: Found a good IBX to read for 'HyperionD.pof'.
IBX-DEBUG => POF checksum: 0x3efc5f47, IBX checksum: 0xfabe552c -- "HyperionD.pof"
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship HyperionD.pof
Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship HyperionD.pof
Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship HyperionD.pof
Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship HyperionD.pof
Submodel 'engine01b' is detail level 1 of 'engine01a'
Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
Submodel 'engine02b' is detail level 1 of 'engine02a'
Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
Submodel 'engine03b' is detail level 1 of 'engine03a'
Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
Submodel 'engine04b' is detail level 1 of 'engine04a'
Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
Allocating space for at least 43 new ship subsystems ...  a total of 200 is now available (43 in-use).
Loading model 'LargeStarbase2.pof'
IBX: Found a good IBX to read for 'LargeStarbase2.pof'.
IBX-DEBUG => POF checksum: 0xfc4d626c, IBX checksum: 0xa9c3ce45 -- "LargeStarbase2.pof"
Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship LargeStarbase2.pof
Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship LargeStarbase2.pof
Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship LargeStarbase2.pof
Loading model 'medliner.pof'
IBX: Found a good IBX to read for 'medliner.pof'.
IBX-DEBUG => POF checksum: 0x867feedb, IBX checksum: 0x7606e0b3 -- "medliner.pof"
Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship medliner.pof
Loading model 'Torrent.pof'
IBX: Found a good IBX to read for 'Torrent.pof'.
IBX-DEBUG => POF checksum: 0x29fb97c8, IBX checksum: 0x1d3431a4 -- "Torrent.pof"
Submodel 'CRUISERHULLb' is detail level 1 of 'CRUISERHULLa'
Loading model 'raynor.pof'
IBX: Found a good IBX to read for 'raynor.pof'.
IBX-DEBUG => POF checksum: 0x9b9ac3c6, IBX checksum: 0xa5b63017 -- "raynor.pof"
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Loading model 'corvette3t-03.pof'
IBX: Found a good IBX to read for 'corvette3t-03.pof'.
IBX-DEBUG => POF checksum: 0x9142af71, IBX checksum: 0xe3b68f44 -- "corvette3t-03.pof"
Loading model 'corvette3t-01.pof'
IBX: Found a good IBX to read for 'corvette3t-01.pof'.
IBX-DEBUG => POF checksum: 0xd009b1ca, IBX checksum: 0xa95f02f2 -- "corvette3t-01.pof"
Allocating space for at least 32 new ship subsystems ...  a total of 400 is now available (223 in-use).
Loading model 'corvette3t-04.pof'
IBX: Found a good IBX to read for 'corvette3t-04.pof'.
IBX-DEBUG => POF checksum: 0x78973ff2, IBX checksum: 0x7b1ec2b9 -- "corvette3t-04.pof"
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette3t-04.pof
Potential problem found: Unrecognized subsystem type 'deck', believed to be in ship corvette3t-04.pof
Loading model 'cruiser3t-01.pof'
IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x8976b699 -- "cruiser3t-01.pof"
Loading model 'FtUhlan.pof'
IBX: Found a good IBX to read for 'FtUhlan.pof'.
IBX-DEBUG => POF checksum: 0x6ac9794d, IBX checksum: 0x0c7ebe69 -- "FtUhlan.pof"
Submodel 'Uhland' is detail level 3 of 'Uhlana'
Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
Loading model 'Jackal.pof'
IBX: Found a good IBX to read for 'Jackal.pof'.
IBX-DEBUG => POF checksum: 0x8b0ae621, IBX checksum: 0x6aac2123 -- "Jackal.pof"
Potential problem found: Unrecognized subsystem type 'WingPodL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'WingPodR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'RightVentBL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'RightVentBR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'RightVentTR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'RightVentTL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'RightIntake', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'TailBR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'TailTR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'TailTL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'TailBL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'LeftIntake', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'LeftVentTL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'LeftVentTR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'LeftVentBR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'LeftVentBL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'HullPodR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'HullPodL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Guns', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector1', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector2', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector3', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector4', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector6', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector5', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector10', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector11', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector12', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector7', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector9', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector8', believed to be in ship Jackal.pof
Loading model 'fighter2t-04.pof'
IBX: Found a good IBX to read for 'fighter2t-04.pof'.
IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x5dac9e8c -- "fighter2t-04.pof"
Loading model 'bomber2t-01.pof'
IBX: Found a good IBX to read for 'bomber2t-01.pof'.
IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xf4c509f6 -- "bomber2t-01.pof"
Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
Loading model 'Wraith.pof'
IBX: Found a good IBX to read for 'Wraith.pof'.
IBX-DEBUG => POF checksum: 0xa618dd02, IBX checksum: 0x64099ddb -- "Wraith.pof"
Potential problem found: Unrecognized subsystem type 'PanelBL', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'PanelBR', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'PanelTL', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'PanelTR', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'RailL', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'RailR', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'Spiner', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'GPodF', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'GPodL', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'GPodR', believed to be in ship Wraith.pof
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x43b931a9 -- "corvette2t-01.pof"
Allocating space for at least 33 new ship subsystems ...  a total of 600 is now available (412 in-use).
Loading model 'kadmos.pof'
IBX: Found a good IBX to read for 'kadmos.pof'.
IBX-DEBUG => POF checksum: 0x922ba49f, IBX checksum: 0xb72b27e1 -- "kadmos.pof"
Loading model 'GTT_Corsair.pof'
IBX: Found a good IBX to read for 'GTT_Corsair.pof'.
IBX-DEBUG => POF checksum: 0x31d30f0e, IBX checksum: 0xef7cbf24 -- "GTT_Corsair.pof"
ERROR: Invalid subsystem name.

In sexpression: ( when
   ( true )
   ( sabotage-subsystem
      "Cormorant"
      "Rotator"
      101
   )
   ( explosion-effect
      ( get-object-x "Cormorant" "Rotator" )
      ( get-object-y "Cormorant" "Rotator" )
      ( get-object-z "Cormorant" "Rotator" )
      10
      10
      100
      10
      200
      100
      1
      7
   )
   ( set-camera-shudder 500 1000 )
)
(Error appears to be: Rotator)
File: missionparse.cpp
Line: 5388
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1155

 

Offline dagala

  • 23
Re: Blue Planet Crashs after Scene loads
Iam sorry i forgot to mention iam running Windows 7 32 bit Amd Phenom x4 955 gtx 460

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Blue Planet Crashs after Scene loads
You've got a very well-put-together install, and thank you for this perfect debug log. A model support request!

Some of your BP1 and BP2 files are out of date - they've been updated recently. Please use the release thread in the Blue Planet forum to redownload them, overwriting what you've got.

To be safe, I would redownload them all from that release thread. You'll also need to grab a copy of the 3.6.14 RC5 exe from the Source Code Project forum to run the updated game (sorry about that :( )

Let me know if there are any further problems, we can help you out.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Blue Planet Crashs after Scene loads
It looks like you have the updated version of BP1, but not the updated BP2. There had been an update around christmas last year. I suggest you go re-DL those.

EDIT: ninja'd
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grĂ¢ce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Blue Planet Crashs after Scene loads
There are apparently some bugs in 3.6.14 RC5 that can make some of the later missions in the campaign really hard. Feel free to cheat if you get frustrated. Sorry about that. :(

 

Offline dagala

  • 23
Re: Blue Planet Crashs after Scene loads
Ok General Battuta and MatthThegeek u were both right.

i updated the BP2 files and it WORKS!!! omg thank you i have some questions though since the game looks way cooler now can i do that to Blue Plant 1?? also wen i loaded the game it sad 82 errors have occured but the game still runs and there is no voice acting in this one??? also iam using the RC5.exe is that ok???

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Blue Planet Crashs after Scene loads
There's no voice acting in BP2 yet, sorry. You should be able to ignore the errors, it's an SCP bug, not a BP bug.

Again, if the game gets super hard, don't feel bad about turning the difficulty way down or cheating. There are some bugs that apparently make later missions very hard.

  

Offline dagala

  • 23
Re: Blue Planet Crashs after Scene loads
ok thank you so much Hard-light does it again !!