Author Topic: Evaluating ships destroyed only after a certain event  (Read 6590 times)

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Offline mjn.mixael

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Re: Evaluating ships destroyed only after a certain event
Quite simple really.. why do you insist that I use a SEXP I don't prefer (regardless of if the time it didn't seem to work was when I first started FREDing) when it took me a minute to create an alternative event that performed the same thing?

It didn't seem to work for me however long ago and so I figured out alternative methods to do the same thing. That's the method that I've stuck with since, just because I can. I don't need to FRED the way you say I should FRED just because you perceive misunderstanding.
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Offline Legate Damar

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Re: Evaluating ships destroyed only after a certain event
Please don't fight in my thread

  

Offline karajorma

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Re: Evaluating ships destroyed only after a certain event
Hell, I'm not even fighting. I'm going over good FREDding practice. Admittedly I might have been a bit abrasive in the way I did it, but unlike you and mjn.mixael I was in the community during the bad old days when people would flat out tell you nonsense about how to use certain SEXPs. That's died off somewhat cause with the source code, it's easy to check what's going on.

Quite simple really.. why do you insist that I use a SEXP I don't prefer (regardless of if the time it didn't seem to work was when I first started FREDing) when it took me a minute to create an alternative event that performed the same thing?

It didn't seem to work for me however long ago and so I figured out alternative methods to do the same thing. That's the method that I've stuck with since, just because I can. I don't need to FRED the way you say I should FRED just because you perceive misunderstanding.

You can FRED however you want. You can use whatever SEXPs you want. If you want to eschew using distance in favour of distance-ship-subsystem, I'm still not going to stop you.

 I just don't want people using sub-optimal SEXPs because they don't understand how to use better ones. If you're saying it's a deliberate choice, fine. But notice that your first post doesn't say that. It simply says you don't use it cause it didn't work in the past for you. You never mentioned that you've since figured out why. Nor did your first couple of follow up posts.


As for why I feel it is important to make the and-in-sequence SEXP work. Well I've never tried this but


when-argument
-any-of
-<list of ships>
and-in-sequence
- >
--distance
---<argument>
---GTD Cathage
--2000
- is-destroyed-delay
--0
--GTCv Dashor
-Do something to
--<argument>
-Send-message
--Ha! You got to close to the Carthage before the Dashor was destroyed! You have the space plague now!


Now it's 7am and I'm not certain that would work. But if it does, there's an example of something that would be a royal pain in the arse to do without using and-in-sequence. That said, I've got my reasons for suspecting why it might not work and if I'm right, I've uncovered why Snail's event didn't work either.

Since I am an excellent FREDder, unless someone tells me whether that works or not in the next few hours, I'm going to try it out when I get home from work. Cause coming up with problems like this and trying them out is why I'm an excellent FREDder.
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