It would require some creativity on the part of the modder, but with higher speed capital ships you open the possibility of a player being able to viably control one.
I recall you mentioning you hadn't played BP2. You should!
I have now. Blue Planet and BP2 chapter one. Very awesome.
...except, there was NO mission in the campaign from what I can tell where you actually control a capital ship. Only this "gunship" thing which was basically a heavy fighter with an oversized railgun slung underneath it.
Techroom has two other missions available: a what-if-scenario major fleet conflict that drops me to about 2 fps, and a mission that seems like some kind of race track. In both, you play as a fighter.
Is the capital ship something that is being worked on in chapter 2 or something? Or am I using an "outdated" variant of Chapter 1?
It ended after we jumped out, ended up adrift and falling towards the sun. A friendly ship arrives in response to the distress signal, and mentions the only reason it actually came to rescue them was because of the player pilot being on board. Cue credits, musical number, and showing off of various ships. Followed by the "to be continued" whatnot.
Am I missing something here?
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