Author Topic: Texturing pointers?  (Read 1146 times)

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Offline gamerdude873

  • 23
  • The Shipwright
Texturing pointers?
1


2

(Unfortunately the texture job on this fellow is dark so it's dang hard to see.)


I was working more on my mod, and I couldn't help but feel that some of texturing jobs were a little too cartoony, and not up to par. I was wondering if there were any pointers that the community might have to improve the general "feel" and look of my work, or any tips or tricks that the community might have. I use GIMP, by the way. Thanks for your input!

 :banghead: Also, shine maps have proved to be a formidable stumbling block for me. If anyone could share their favorite methods (ie what parts do you like to make shiny/leave dull) that would be very helpful. Thanks!
lvlshot --Vader
« Last Edit: May 18, 2011, 03:13:03 am by Jeff Vader »
Eagles may soar, but weasels don't get sucked into jet engines.

Mr. President, we must not allow a mine-shaft gap!

 

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
  • 210
Re: Texturing pointers?
Well, before texturing you ought to fix the smoothing. The first model looks like it just has one smoothing group overall, making the shading look... well, like that.

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Texturing pointers?
I agree about the smoothing.

Herra Tohtori wrote a good guide about the different maps, which you can find here:

http://www.hard-light.net/forums/index.php?topic=64769.0


and here are some more tutorials:

http://www.hard-light.net/forums/index.php?topic=70249.0

 

Offline gamerdude873

  • 23
  • The Shipwright
Re: Texturing pointers?
Wow. The smoothing idea never even occurred to me. I'll try it out and post some results later. Thanks for the links too.

EDIT 1: Well the results are too good for me to simply use the old textures, and one of the links gave me some better ideas to improve my texturing skills. But so far the models look a thousand times better already.
« Last Edit: May 18, 2011, 08:17:26 pm by gamerdude873 »
Eagles may soar, but weasels don't get sucked into jet engines.

Mr. President, we must not allow a mine-shaft gap!

  

Offline gamerdude873

  • 23
  • The Shipwright
Re: Texturing pointers?


This is what came out on the end. I was a little overzealous with the burn tool but decided I liked the effect overall. I think it looks a lot better with smoothing changes, and the new texture. I also took out the protruding missiles and replaced them with cheesebox-firing tubes, to save polys and try a different look (plus the unwrapping was a total pain for those things).  Let me know what you think.
« Last Edit: May 19, 2011, 02:20:45 am by Jeff Vader »
Eagles may soar, but weasels don't get sucked into jet engines.

Mr. President, we must not allow a mine-shaft gap!