I've reached the point where I am fairly confident in working PCS2. I have added subsystems and fighterbays, moved engine glows around, retextured, and changed the normals of turrets on some ships to point in more suitable directions.
However, out of all my PCS2 experimentation, I have not yet found the 'firing cones' of the individual turrets, in which the turrets will actually fire. Also, I am curious - what does the 'check hull' flag do, in subsystems flags? Does it check to make sure that the weapon will not clip through the hull of the firing ship? I often have issues with some ships (like the Hecate) firing through themselves.
My reason for asking this is two-fold: Firstly, along the spine of the Hecate is an array of four little round things, which to me, look a lot like missile launch ports. I'd like to make new turrets and turn these into (largely) omnidirectional missile launch ports. Secondly, I'd like to modify the existing missile launchers on other ships, so that they too will have omnidirectional torpedo launch capability.
Unfortunately, in analyzing ships like the Solaris and Phoenix Rising, I haven't found anything in PCS2 that pops out at me, as to what the firing cone of the weapon might be. I've changed a few normals, but as nearly as I can tell, that only changes the direction of the cone, not the actual width of the cone, right?