Author Topic: Energy torpedos??  (Read 2783 times)

0 Members and 1 Guest are viewing this topic.

Offline starbug

  • 210
    • DarkSide Animations
Hi guys, i am trying to create a new race called the Tal'Seth. I have got some re-texture ships done. But its the weapons i am struggling with. I didn't want them to have Beam weapons, so i tried to come up with some heavy Pulse weapons, Like the Wraith main cannons from Stargate Atlantis, and also have come up with some mass driver/railguns. I also wanted to create torpedo weapons. I have got them setup up but i wanted them to be more like Photon torpedos.

So is there away to hid the missile pof, thruster effect and have it looking like a primary laser weapon? i am guessing Particle spews may come into this?
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline AndrewofDoom

  • In A.D. 2366 war was beginning
  • 29
  • Permanent yuri goggles.
    • Skype
    • Steam
    • Twitter
You can use a laser bitmap for secondaries as well.
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline starbug

  • 210
    • DarkSide Animations
Can you? didn't know that
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Destiny

  • 29
  • Twintails are eternal!
Oh if they're secondaries, you might wanna remove the bomb flag from your energy torpedoes, unless you're planning to let them get shot down by [insert technobabble] here.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Energy torpedoes can't be shot down, bomb flag or not.

 

Offline Destiny

  • 29
  • Twintails are eternal!
Was assuming he had standard cyclops with the model and thruster effect hidden, and as Andrew said, using a laser's bitmap. Unless the FS engine actually makes hidden pof things shoot through-able..well I'd be damned.

 

Offline starbug

  • 210
    • DarkSide Animations
I was wanting to make them shootable, yeah at the momment i am using a retextured Cyclops as the base. So how would i set up the table to hid the weapon. This is what i have set it up as at the moment. What would i need to alter to hide the Bomb.pof and thruster and would i just add the normal Primary laser information to the beginning of the table?

$Name:      Tal'SethTorpedo
$Model File:                  Talbomb.pof
$POF target LOD:               0
$Mass:                        60.0
$Velocity:                     200.0
$Fire Wait:                     20.0
$Damage:                     1000
$Damage Type:                   HugeWeapon
$Arm radius:                   250
$Blast Force:                  1000.0
$Inner Radius:                   150.0
$Outer Radius:                  300.0
$Shockwave Speed:                100
$Shockwave name:                   shockwave01
$Dinky shockwave:
   +Blast Force:       100
   +Inner Radius:       10
   +Outer Radius:       20
   +Shockwave Speed:    0.0
$Armor Factor:                  1.0
$Shield Factor:                  0.1
$Subsystem Factor:              0.5
$Lifetime:                      72.0
$Energy Consumed:                0.0
$Cargo Size:                  2.5
$Homing:                       YES
   +Type:                ASPECT
   +Turn Time:           2.0
   +View Cone:            360.0
   +Min Lock Time:         4.0
   +Lock Pixels/Sec:       25
   +Catch-up Pixels/Sec:    10
   +Catch-up Penalty:       15
$Swarm:                        4
   +SwarmWait:      2.0
$Free Flight Time:                1.0
$LaunchSnd:                     325
$ImpactSnd:                     101
$FlyBySnd:                     -1
$Rearm Rate:                  0.02
+Weapon Range:                   12000
$Flags:                        ( "supercap" "Huge" "Big Ship" "No Dumbfire" "particle spew" "bomb" "same turret cooldown"

"no lifeleft penalty" "cycle" )
$Trail:
   +Start Width:   3.0
   +End Width:      0
   +Start Alpha:   1.0
   +End Alpha:      0.0
   +Max Life:      4.0
   +Bitmap:      ancient_trail
$Impact Explosion:                ExpMissileHit1
$Impact Explosion Radius:         104.76
$Dinky impact explosion:          ExpMissileHit1
$Dinky impact explosion radius:    104.76
$Piercing Impact Explosion:       exp04
$Piercing Impact Radius:          52.38
$Piercing Impact Velocity:         25
$Piercing Impact Splash Velocity:    -25
$Piercing Impact Variance:          20000
$Piercing Impact Particles:       10
$Muzzleflash: AncCMuzzle
$Pspew:
   +Count:      1
   +Time:      1
   +Vel:      0.0
   +Radius:   1.5
   +Life:      0.1
   +Scale:      0.0
   +Bitmap:   Vishnan_Particle
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Set $Model File: to none (without extension) and add Laser type rendering data.

 

Offline starbug

  • 210
    • DarkSide Animations
WOW that's awsome! and you can still shoot them down!!
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline starbug

  • 210
    • DarkSide Animations
Ahh for some reason Capital ships can't seem to target them, yet figthers can.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Destiny

  • 29
  • Twintails are eternal!
Remove the "bomb" flag from $Flags: ( "supercap" "Huge" "Big Ship" "No Dumbfire" "particle spew" "bomb" "same turret cooldown" .

This prevents fighters from targeting it...yeah. If not, you might wanna boost the bomb's HP or something, because by default all bombs have 50 hp.

 

Offline Qent

  • 29
Um,
I was wanting to make them shootable

 

Offline starbug

  • 210
    • DarkSide Animations
I want it to be targetable, so that flak turrets and aaafs can intercept them, so that the likes of an Orion at least has a fighting chance, the problem is when i change the model file to none, the Orion or Demios's etc turrets can't seem to target and fire at them.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
try taking a missile model, renaming the texture to "invisible" save it as something else... See if you can shoot them down...

 

Offline Destiny

  • 29
  • Twintails are eternal!
Snail's idea works.

You could (possibly) make a .pof with nothing in it, and model file to it. Not sure of the implications, though.

Um,
I was wanting to make them shootable
Hmm, I guess I'm not good at piecing together his words. The way he typed did sound like it seemed like a bad thing.

 

Offline starbug

  • 210
    • DarkSide Animations
ok, that seems to work, just need to find away of making the laser bitmap appear now, as it disappears when i put the bomb.pof back in. hmmm think i need to play with the particle spew to get it to work i think?
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Glowpoints can do that too, although you're limited to having a non animated sphere bitmap in that case.

 

Offline starbug

  • 210
    • DarkSide Animations
Hmmm think i might make to versions of this, one a standard missile, the other using the laser but tone down the damage or alter the fire wait to make it more a balance weapon.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

  

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
make an invisible missle, give it a glowpoint
???
profit?
(´・ω・`)
=============================================================