Author Topic: Rotating Singlepart Turrets  (Read 2061 times)

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Rotating Singlepart Turrets
I am making a ball and socket type turret, where the rotating part is enclosed by a shell, and can rotate on both the x and y axis.  Is this possible to do with a single-part?

 

Offline Droid803

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Re: Rotating Singlepart Turrets
No.

Make it a multipart with one invisible part
(´・ω・`)
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Offline headdie

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Re: Rotating Singlepart Turrets
all you need is a cube, dosnt need to be textured for the turret base and surround it with the ball as a subobject of the base like you would the barrels of a conventional multipart
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Offline Trivial Psychic

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Re: Rotating Singlepart Turrets
I'm not sure if this is still an issue, but back when I was active with TBP, I encountered a problem with an early iteration of the Drakh Mothership whose turrets were made with a really small base portion.  It made damaging the turret nearly impossible, as the hits would only be registered if they struck the base.
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Offline Droid803

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Re: Rotating Singlepart Turrets
Don't make it small. Make it invisible.
(´・ω・`)
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Re: Rotating Singlepart Turrets
How do I do that?  Right now, I just don't have a texture assigned to it.  It's not a big deal anyways, because the cube can comfortable fit in the "arm" of the turret and still have an effective hit area. 

 

Offline Droid803

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Re: Rotating Singlepart Turrets
That would work.
You could either assign no texture, or assign a texture called "invisible" to it.
(´・ω・`)
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Re: Rotating Singlepart Turrets
Oh, okay, great. 

Argh, but having further problems of actually making the turrets work...  These turrets are on a fighter (that won't be piloted by the player, although i'm piloting them myself to test them, and they are on the front of the fighter, so their "rest" position in PCS 2 is with barrels sticking forward.  I have the properties set up like the turret on an Ursa or Medusa, both in the POF, and in the tables, but the turrets just won't _shoot_.  There's an option to select the weapons for them in FRED, so I know they're being treated like turrets, but they never pivot around and track or anything, they just sit there.  Is there anything I'm missing?

 

Offline Droid803

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Re: Rotating Singlepart Turrets
if they don't point straight up or straight down you need to give it fvec and uvec.

cue the millionth and first time i explain this :D

Read this: http://www.hard-light.net/forums/index.php?topic=76047.msg1533728#msg1533728

barrels sticking forward use

Code: [Select]
$uvec:0,0,1
$fvec:0,1,0
« Last Edit: July 26, 2011, 02:15:39 pm by Droid803 »
(´・ω・`)
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Re: Rotating Singlepart Turrets
Ah, okay, thanks very much.  I read in a very old post that only bombers can use turrets as well, is that still the case?

 

Offline Commander Zane

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Re: Rotating Singlepart Turrets
--Steve-O-- has fighters used in BP with turrets. The Wraith / Uriel and the Banshee / Izra'il.
There's also the Tylisos from Ancient-Shivan War.

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Offline The E

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Re: Rotating Singlepart Turrets
Any ship can carry turrets.
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