Author Topic: Nightly (OS X): 25 Aug 2011 - Revision 7536  (Read 1194 times)

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Offline SirKnightly

  • George or Keira?
  • 212
Nightly (OS X): 25 Aug 2011 - Revision 7536
Here is the nightly for OS X on 25 Aug 2011 - Revision 7536

Group: Inferno
fso-OSX-Inferno-20110825_r7536.tgz
MD5Sum

Code: [Select]
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r7518 | The_E | 2011-08-23 13:41:19 -0500 (Tue, 23 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Removing a preprocessor define from the fxaa fragment shader that we're not using.

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r7519 | The_E | 2011-08-23 14:07:58 -0500 (Tue, 23 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp

Another FXAA change to stop it from murdering our pretty pretty starfields.

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r7520 | Goober5000 | 2011-08-23 21:23:44 -0500 (Tue, 23 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/sound/ds3d.cpp

supposedly these two checks were forgotten
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r7521 | Goober5000 | 2011-08-23 21:41:07 -0500 (Tue, 23 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

change the units on rotation acceleration to bring them in line with rotational velocity
this is not a compatibility break because acceleration didn't work until just a few days ago :D
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r7523 | karajorma | 2011-08-24 03:37:11 -0500 (Wed, 24 Aug 2011) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/network/multi_sexp.cpp
   M /trunk/fs2_open/code/network/multi_sexp.h
   M /trunk/fs2_open/code/parse/sexp.cpp

Fix several SEXPs for multiplayer use. This should fix Mantis issues 2401, 2483 and 2382.

In addition, fix a bug caused by SEXPs that do a callback but don't send any data.
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r7524 | Echelon9 | 2011-08-24 08:37:01 -0500 (Wed, 24 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/autopilot/autopilot.cpp
   M /trunk/fs2_open/code/camera/camera.cpp
   M /trunk/fs2_open/code/globalincs/version.cpp
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hudconfig.cpp
   M /trunk/fs2_open/code/lab/lab.cpp
   M /trunk/fs2_open/code/menuui/readyroom.cpp
   M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
   M /trunk/fs2_open/code/mission/missioncampaign.cpp
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/missionui/chatbox.cpp
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
   M /trunk/fs2_open/code/missionui/redalert.cpp
   M /trunk/fs2_open/code/model/modelread.cpp
   M /trunk/fs2_open/code/network/multi_data.cpp
   M /trunk/fs2_open/code/network/multi_ingame.cpp
   M /trunk/fs2_open/code/network/multi_kick.cpp
   M /trunk/fs2_open/code/network/multi_pinfo.cpp
   M /trunk/fs2_open/code/network/multi_pmsg.cpp
   M /trunk/fs2_open/code/network/multi_pxo.cpp
   M /trunk/fs2_open/code/network/multi_xfer.cpp
   M /trunk/fs2_open/code/network/multimsgs.cpp
   M /trunk/fs2_open/code/network/multiteamselect.cpp
   M /trunk/fs2_open/code/network/multiui.cpp
   M /trunk/fs2_open/code/network/multiutil.cpp
   M /trunk/fs2_open/code/network/stand_gui.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/parse/parselo.cpp
   M /trunk/fs2_open/code/playerman/managepilot.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/sound/ds.cpp
   M /trunk/fs2_open/code/ui/button.cpp
   M /trunk/fs2_open/code/weapon/weapons.cpp

PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
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r7525 | Echelon9 | 2011-08-24 09:48:17 -0500 (Wed, 24 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fireball/fireballs.cpp
   M /trunk/fs2_open/code/fireball/fireballs.h
   M /trunk/fs2_open/code/freespace2/freespace.cpp

PVS-Studio fix: V524 It is odd that the body of 'fireball_level_close' function is fully equivalent to the body of 'fireball_close' function (fireballs.cpp, line 970).
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r7526 | Echelon9 | 2011-08-24 09:52:05 -0500 (Wed, 24 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

PVS-Studio fix: V524 It is odd that the body of 'l_Object_getrvec_f' function is fully equivalent to the body of 'l_Object_getfvec_f' function (lua.cpp, line 4735).
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r7527 | Echelon9 | 2011-08-24 09:56:48 -0500 (Wed, 24 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropengldraw.cpp

PVS-Studio fix: V525 The code containing the collection of similar blocks. Check items 'Scene_color_texture', 'Scene_color_texture', 'Scene_depth_texture' in lines 2073, 2076, 2079. code gropengldraw.cpp
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r7528 | Echelon9 | 2011-08-24 10:06:22 -0500 (Wed, 24 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/sound/ds.cpp
   M /trunk/fs2_open/code/sound/ds.h

PVS-Studio fix: V524 It is odd that the body of 'ds_eax_set_preset' function is fully equivalent to the body of 'ds_eax_set_environment' function (ds.cpp, line 2091).
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r7529 | The_E | 2011-08-24 10:20:04 -0500 (Wed, 24 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Update for the ad.playMusic() function so that it accepts a volume parameter

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r7531 | Echelon9 | 2011-08-24 16:27:07 -0500 (Wed, 24 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/pstypes.h

Documentation: Cleanup a few comments in pstypes.h
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r7532 | Sushi | 2011-08-24 20:33:44 -0500 (Wed, 24 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/ai/aiturret.cpp
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Add "$Max Turrets per Bomb" and "$Max Turrets per Target" turret attributes. Allow per-turret control over maximum number of targeted bombs and ships (respectively). Works like "$Max Turret Target Ownage" but on a per-turret basis, and with the ability to affect incoming bombs as well.
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r7533 | karajorma | 2011-08-24 21:36:10 -0500 (Wed, 24 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

I've already removed this section of code once! Let's see if it stays out this time!

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r7534 | Zacam | 2011-08-24 21:42:05 -0500 (Wed, 24 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Slight update to optimize the built in main-f.sdr.
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r7536 | Zacam | 2011-08-25 02:33:49 -0500 (Thu, 25 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp

Alt Name field for ships not being set was interfering with displaying the ship class or name in the loadout screen when selecting a weapon said ship could not carry. This fixes that. From Wanderer, via Karajorma.
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