Author Topic: Weapons table  (Read 1295 times)

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Hi!

A little question for this morning (for me!)

I've launch a battle between battleships of my mod, and I saw than my flagship tried to destroy the enemi missiles with its own missiles.
I think that's because all my missiles are targetables.
These capital-ships missiles are based on the "Trebuchet".
Is it possible to have no targetable missiles?!
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Offline Cyborg17

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  • Life? Don't talk to me about life....
Interesting.  You might want to try editing the ships table instead and adjusting the target priority for the individual missle turrets.

Here's the link for the table file instructions, but I haven't actually tried that one yet so I don't know exactly how it works.

http://www.hard-light.net/wiki/index.php/Subsystem#.24Target_Priority:

You might able to find another description/instructions if you search around the forums.

 
If the missiles you use for the battleships have the "bomb" flag, they'll be the most important target for turrets.

If they don't they should not be targetable, like lasers. The AI doesn't need the "bomb" flag to fire a missile at capital ships.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

  
Ok, thks guys.

I've done a test: and the tag "bomb" was the reason of my strange missiles comportements  :lol:
« Last Edit: September 16, 2011, 11:44:59 am by Rowhider »
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