Author Topic: Minimum toolset sticky?  (Read 2138 times)

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Offline Colonol Dekker

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Minimum toolset sticky?
Due to a freakishly heavy night out a week ago, i fell asleep on the bus and had my bag pinched. Bye bye  Nintendo 3DS and Samsung Netbook  :mad: :rolleyes:.

I used it for all my modelling, VA work, and slow progress to mastering skinning.
Upon realising i need to re-acquire all my FS2 related tools, VP managers, pof editors, blah blah blah. I noticed there isn't a sticky for people.


Sooooo.............. Can has a recommended minimum working toolset thread? :nervous:



EDIT --

SCRATCH THAT
« Last Edit: September 20, 2011, 07:33:14 am by Dekker »
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: Minimum toolset sticky?
Wow, that's awful. I hope you had your work backed up. Nothing worse than losing the time spent on your work.

 

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Minimum toolset sticky?
Yep, lost damn near all of it apart from a few old cob files and some conceptual stuff.


More miffed about my ZSnes saves to be honest. Was nearly through Super Contra :lol:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: Minimum toolset sticky?
Oh god, that sucks  :(
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Minimum toolset sticky?
I know, I used to save a state at the beginning of each level. Never used any cheats either.

It took me ages as a man. When i was nine-ten i could plough through it.



On (semi) Topic.

Scooby, what are your minimum tools / VP Packagers of choice?

I use(d) notepad, PCS2, Photoshop/Paintshop Pro with NVidia tools (for DDS) Truespace, Max for baking, and Lithunwrap for (learning) UV mapping.
« Last Edit: September 22, 2011, 01:42:23 am by Dekker »
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Droid803

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Re: Minimum toolset sticky?
Ever single time someone uses truespace, god kills a baby.
Think of the babies. Don't use truespace.
Especially since you actually have Max already. You might as well use it.

PCS2 (w/DAE) for making/editing pofs, Photoshop (w/DDS) for textures effects etc, 3DS Max (w/DAE) for modelling baking uvmapping, Audacity for music/voice, QVP for opening vps.

All you really need (to make a total conversion even).

Substitute GIMP for Photoshop and Blender for Max if you want an all-free-program loadout.

Since I hate packing VPs I have no preference on the tool. They all suck cause the format sucks.
« Last Edit: September 22, 2011, 03:08:51 pm by Droid803 »
(´・ω・`)
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Offline Water

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Re: Minimum toolset sticky?
I use(d) notepad, PCS2, Photoshop/Paintshop Pro with NVidia tools (for DDS) Truespace, Max for baking, and Lithunwrap for (learning) UV mapping.
If you haven't learned how to unwrap with Lithunwrap by now, then it might be trying to tell you something.

Blenders unwrapper is very good. The Max one is probably good too. Lithunwrap *was* good. But that was a long time ago.

The newer ones do the job faster, have more unwrapping tools and give better feedback.

 

Offline Rga_Noris

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Re: Minimum toolset sticky?
I would also add that, if you have not already become used to modeling in MAX, then start with Blender. Not because it is free, but because it seems to be a generally smoother transition from .blend to .dae to .pof. Use Blender 2.49b.

I base this off of a reputation I had for fixing meshes. After I got the Hatty and Cain working in game with no errors, many people contacted me to resolve collision issues and many other problems... by and large, most were MAX users. The way I fixed their issues was by simply importing to blender, and then exporting to DAE and then converting to POF. Did not change a thing with the model, but some how worked flawlessly.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 
Re: Minimum toolset sticky?
Well since you have max, it's unwrapper is quite good.  Learn the stitch command in the unwrapper (hotkey s), it'll make things even easier and faster.   Also don't forget the max script thread stickied too.
For vp's i use the old dos vpmake, it might not open vp's but it makes them fast and easy.



I would also add that, if you have not already become used to modeling in MAX, then start with Blender. Not because it is free, but because it seems to be a generally smoother transition from .blend to .dae to .pof. Use Blender 2.49b.

I base this off of a reputation I had for fixing meshes. After I got the Hatty and Cain working in game with no errors, many people contacted me to resolve collision issues and many other problems... by and large, most were MAX users. The way I fixed their issues was by simply importing to blender, and then exporting to DAE and then converting to POF. Did not change a thing with the model, but some how worked flawlessly.
It's probably not max, rather the collada exporter.  Outside of forgetting to reset the x-form or smoothing correctly  :nervous:
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Droid803

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Re: Minimum toolset sticky?
I would also add that, if you have not already become used to modeling in MAX, then start with Blender. Not because it is free, but because it seems to be a generally smoother transition from .blend to .dae to .pof. Use Blender 2.49b.

I base this off of a reputation I had for fixing meshes. After I got the Hatty and Cain working in game with no errors, many people contacted me to resolve collision issues and many other problems... by and large, most were MAX users. The way I fixed their issues was by simply importing to blender, and then exporting to DAE and then converting to POF. Did not change a thing with the model, but some how worked flawlessly.

I've fixed a fair few models myself and I use Max.

The key thing is to not use the direct Max to POF exporter (which, despite Spoon's defense of it, sucks monkey balls and spits out collision and lighting errors like no tomorrow). Max can export to (OpenCollada)DAE just fine. Opening those buggy models, converting them to editable poly, then exporting them fixes all issues.

Never had a collision/lighting-buggy (save bad booleans on the source model....) model in my life that I've converted, and I've converted a fair few models...

The Collada exporter for max forces you to reset X-Form, unlike the Max->Pof exporter (which is why that one spits out an asston of lighting errors).
« Last Edit: September 23, 2011, 12:41:44 am by Droid803 »
(´・ω・`)
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Re: Minimum toolset sticky?
Speaking of OpenCollada, it looks like Max 2012 is now supported. Woo-Hoo!
Did you hear that fellas? She says I have a Meritorious Unit.

  

Offline Droid803

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Re: Minimum toolset sticky?
Oh brilliant. Maybe its time to upgrade.
(´・ω・`)
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