Author Topic: Nightly (Windows): 09 Oct 2011 - Revision 7888  (Read 2146 times)

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Offline SirKnightly

  • George or Keira?
  • 212
Nightly (Windows): 09 Oct 2011 - Revision 7888
Here is the nightly for Windows on 09 Oct 2011 - Revision 7888

Group: Inferno
fso-WIN-Inferno-20111009_r7888.7z
MD5Sum

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20111009_r7888.7z
MD5Sum

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20111009_r7888.7z
MD5Sum

Code: [Select]
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r7878 | Zacam | 2011-10-08 10:15:46 -0500 (Sat, 08 Oct 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/io/keycontrol.cpp

From zookeeper: [FotG] makes hyperspace warp type use a longer distance for the collision check
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r7879 | Zacam | 2011-10-08 10:38:07 -0500 (Sat, 08 Oct 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/fred2/debriefingeditordlg.cpp
   M /trunk/fs2_open/code/fred2/debriefingeditordlg.h
   M /trunk/fs2_open/code/fred2/fred.rc

Adds Success/Average/Fail music selections to the Debriefing Editor.
http://www.hard-light.net/forums/index.php?topic=78504.0
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r7880 | Echelon9 | 2011-10-08 21:52:41 -0500 (Sat, 08 Oct 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/iff_defs/iff_defs.cpp
   M /trunk/fs2_open/code/iff_defs/iff_defs.h

Documentation: Code cleanup of iff_deffs.cpp and related
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r7881 | Echelon9 | 2011-10-08 22:00:53 -0500 (Sat, 08 Oct 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/globals.h

Documentation: Clean up of globals.h
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r7882 | Zacam | 2011-10-09 05:37:27 -0500 (Sun, 09 Oct 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/objectsort.cpp

found by Valathil; in "int obj_in_view_cone( object * objp )", codes=g3_rotate_vector(&tmp,&pt); works out better than running the check, then discarding it since g3_code_vector calls to run g3_rotate_vector anyway.
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r7884 | Echelon9 | 2011-10-09 05:52:24 -0500 (Sun, 09 Oct 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/bmpman/bmpman.cpp

Testing Assert() to track down a series of bugs reported by QuantumDelta
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r7885 | niffiwan | 2011-10-09 06:10:13 -0500 (Sun, 09 Oct 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/sound/sound.cpp

From Eli2: fix for mantis 2517: loop sounds are always at 100% volume locked and afterburner fade out sound not work
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r7887 | The_E | 2011-10-09 07:24:35 -0500 (Sun, 09 Oct 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp

Change the log message here to better explain what's happening.
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r7888 | Echelon9 | 2011-10-09 07:57:39 -0500 (Sun, 09 Oct 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

From m\!m: access to the Viewer_mode as I need to know if the view is currently in the cockpit or not
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Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: Nightly (Windows): 09 Oct 2011 - Revision 7888
Can you tell me more about the collision check on hyperspace warp type ? What happens if an object is in the way of an arrival ship ? Does this last one will break his hyperspace immediatly ? And then, there is no collision.

  

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
  • 210
Re: Nightly (Windows): 09 Oct 2011 - Revision 7888
Can you tell me more about the collision check on hyperspace warp type ? What happens if an object is in the way of an arrival ship ? Does this last one will break his hyperspace immediatly ? And then, there is no collision.

It only affects the collision check done when a ship tries to warp out and which aborts the warp if there's something big in the way. The standard warp type only checks up to 200m ahead, but now the hyperspace warp type checks up to 100000m. So, while previously you could jump into hyperspace even while facing an obstacle as long as it was over 200m away, you now can't (unless it's over 100000m away).