Author Topic: 2 Sexp Requests  (Read 2491 times)

0 Members and 1 Guest are viewing this topic.

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Not sure if there's a pre 3.6.14 code freeze in place, but if not, I'd like to request 2 (hopefully simple) additional sexps.

1) Fire-turret - pretty much what it says, fire-beam, except for missile and blob type turrets.

2) Set-support-repair-threshhold - Again, pretty self explanatory, the ability to alter the support ship repair hull value in mission - this could be done by adding an additional (optional) field to set-support-ship, or with a new sexp. Basically, I want the ability to define how much your ship can be repaired based on the class - I could do this with a table entry as well, but I can see potential uses for this sexp in other situations, so the less specific approach may be preferable.

Possible?
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
  • 210
Not sure if there's a pre 3.6.14 code freeze in place, but if not, I'd like to request 2 (hopefully simple) additional sexps.

1) Fire-turret - pretty much what it says, fire-beam, except for missile and blob type turrets.

Considering that there's a scripting function for that, shouldn't be particularly difficult to add a similar SEXP.

AFAIK no new features are going in 3.6.14 anymore, though.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
i dont think fire turret ever worked all the way in scripting. granted it works but i dont think it makes use of the firing points correctly.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
  • 210
i dont think fire turret ever worked all the way in scripting. granted it works but i dont think it makes use of the firing points correctly.

Really? I'm not aware of any problems with it currently, but I haven't used the optional weapon index and flak range params at all.

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
#1 is harder than it looks.  I checked it out once before and ran into some obstacle that I can't recall.

#2 would be pretty easy.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
:bump:

An chance of the support ship thing getting thrown in any time soon, if it is as easy as it seems? It'd be a cool way of distinguishing the various generations of fighters - newer fighters being more receptive to whatever new tech the GTVA are employing to fix their hulls, hence getting a higher hull boost from the support ship, basically.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
I kinda want to move us away from chasing down every request that's thrown onto the public board.  But project requests are a different matter.  Is this something that will be used in TI?

  

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Yeah, that's the general plan. Pre-Capella get 40%, Post-Capella get 50%. I can fake it at the moment by setting the allowable repair threshold based on the player's default ship, but if the player chooses to change to a different fighter, it messes up the system.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp