do Vasudan ships have a max number of beam cannons allowed on them? I keep getting these messages and I can only assume they do
Too many beam sections for weapon SVas - max is 5
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! Warning + 430 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! parse_weapon + 13117 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! parse_weaponstbl + 172 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! parse_modular_table + 267 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! weapon_init + 101 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! game_init + 1640 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! game_main + 519 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! WinMain + 330 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 239 bytes
ntdll.dll! RtlInitializeExceptionChain + 194 bytes
if so, that kinda bites!