Originally posted by LtNarol
really, i though that when an ai uses a 'path' it disregards all barriers of the model whose 'path' its using...I've seen an Argo go through a Moloch to get to the dock point before...perhaps a pathing error?
That's true. When I was pathing the Raynor, I got the docks and their paths reversed, so the argo I ordered to dock with it approached the Raynor backwards, went through the hull, and emerged on the othe side at the dock. And it still made the docking sound and everything.
Originally posted by Sesquipedalian
I've be working on a new corvette, and have run into an extremely strange problem with it now that I've put in the docking points. When a transport docks with the thing, it will suddenly start flipping itself back and forth along its Z axis (ie, the nose where the tail should be and the tail where the nose should be) every video frame. This is really, really strange, and more than a little annoying.
Anyone have any idea what is going on, and how to fix it?
I think the problem is with the dock point itself; FS needs points per dock, to determine alignment. If only one point is supplied, or, more likely, both points are defined as the same, the program gets confused. The error you described seems to match that concept up fairly well. Technically, as long as the line established by the two points of each dock match, the two ships will join in decent alignment; FS2 establishes the "normal" docking format (what all the

models use) to be that the first point is the actual dock point, and the second is aproxomately 1 meter away in the direction of the dock "top" (less for fighters because of small scale). Hope this helps, and that it's right.
If this makes no sense, or your docks still don't work with that format, send the model to
[email protected] and I'd be happy to take a look at it.