Author Topic: Games. What would you like to see?  (Read 3760 times)

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Offline an0n

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Games. What would you like to see?
You just restrict the uber-admin fleets to unclaimed systems and don't let them build more ships. That way, troll groups would become cornered in occupied systems and be crushed by other factions. They might even have to organize and become an integral part of the universe. And by the time all the admin ships had been wiped out, other factions would be of sufficient size and power to deal with troll threats.
« Last Edit: June 04, 2002, 09:22:47 am by 397 »
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Offline CP5670

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Games. What would you like to see?
The main reason I don't like MMORPGs is the monthly-pay thing; if they can find a way to keep things running without constantly charging people, it may not be such a bad idea.

I personally really like games that can be classified as "cross-genre," sort of like Battlezone, Deus Ex and a few others. There are not too many of those out there. ;)

 

Offline an0n

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Games. What would you like to see?
Yeah, I really like Alliegence and Jumpgate was a nice way to waste a few hours but there's no way I'm paying $10-$20 a month to play an online game. But charging some crappy fee like $1 a month means that it keeps out all the pirated-copy, waste of space, riff-raff while getting some income with which to maintain and improve the game and it's servers.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 
Games. What would you like to see?
Thanks for all the input. Keep it comeing though. Thanks to you guys and some info a friend sent me, we (might have something going), we are currently going to be checking into it. Massivly multiplayer games and sci-fi games is probably most likely the area were heading into. We may develope something else when we get professional in say five or six years. Right now, were looking for feasable ideas. The easiest game is probably a multiplayer game where people make the choices and keep the storyline alive. We have even canceled two older projects for these ones and we have taken off the release date we had on the Wraith Trilogy: Phantom Spectre'.

 

Offline Stryke 9

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Games. What would you like to see?
Charging rent on a game is a bad trip, and you sure as hell won't get any fans that way. The trolls won't pay for it, but neither will anyone else. That, and it's not the best format for strategy- excellent for shooters or something like EV (which actually synthesized characters to keep it interesting, though it had no MP), but no good if you wanna think or do anything complicated, because you'll simply get obliterated by the first twit you run across, who'll realize that if you build 5000000000000000000000 of the second most powerful unit, you can almost always win. Which means that anyone who hopes to stand a chance in the game will start doing that, too, and soon nobody's having fun, they're just holding mouse-clicking contests. I can think of specific examples of this, but I'm sure you can supply your own if you play strats so it's unnecessary. It's too bad, really, because AIs almost invariably suck in strats, so you're really left with no way to play the game.

Actually, a MM Escape Velocity-type game (with some significant improvements) could be quite good. I know I'd buy it, and that's saying something.

 

Offline Sandwich

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Games. What would you like to see?
Quote
Originally posted by WS-Thunder
We have even canceled two older projects for these ones and we have taken off the release date we had on the Wraith Trilogy: Phantom Spectre'.


This is a good thing? :wtf: :nervous:
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

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Games. What would you like to see?
Actually, it should be a good thing. Why?


Reasons for canceling or postponeing older projects...


1. Two were constructed for Descent 3. The Descent 3 community is full of people who hate change. Every attempted mod from any other group includeing one of my former projects was rejected. Orbital Designe Studios was also trying to develope Descent 4 that failed because of legal issues with Volition and Outrage. The whole community spent several weeks bashing Orbital in the forums because of something they had NO control over. They were constructing the game not expecting to make a dime, yet they were bashed. I see no reason to waste my preciouse time on something that will be bashed no matter how hard I work. I don't owe the Descent 3 community anything.

2. Wraith Trilogy has been ignored by the Freespace community so I can't gain any new members. Everyone is either not interested or too buisy with other projects. Fulgrymm and I are the only ones currently working on it.

3. We are looking more at becomeing a seriouse game company. Not just a mod and level design team. We need to make way for things that will improve our possible company.

   As for chargeing money for multipayer. This is one of the major issues we will be looking into Stryke. I hate it when I walk into a store, see a game and begin to drool, and take it home to discover that it is multiplayer only and it charges $10.00 a month after I spent $60 on the game. I hope to find a free service to go through.

 

Offline Ace

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Games. What would you like to see?
Hrmm... Thunder maybe you and I should talk on ICQ, I've had experience with Crytek Studios and some actual game developing.

I have been trying to work on a next-gen space sim project for quite some time, but between what Crytek wanted and never finding the resources to do it myself...

Well I'll want to talk. (Shrike knows probably what I'm talkin' about *cough Republic* )
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Games. What would you like to see?
Hey Ace, well being that there aren't any final decisions yet, sure. :) My icq is: 109559293
I show up under another alias on icq but I am the same:)

We are only starting at the moment, but hopefully we can draw more people in once we get something good going.

 

Offline Anaz

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Games. What would you like to see?
I have done alot of research into game design, and would be happy to help you guys, and not want anything in return except for the product itself.

Oh, just to show you guys a really 1337 methoud of creating a MMORTS is shattered galaxy. I am currently addicted to this game, and am trying to figure out how it all works by watching it verrry closely...

www.sgalaxy.com

heres the url, just make a free trial char and goof around with it, it is excelent excecution of the concept, but there are alot of flaws that could be fixed better. One of the big complaints is that Nexon ignores the players, so it would be rather easy to come in and grab the market. I know that there are at least 1,000 people on.

My only complaint about it is its charge. They charge 9.95 USD a month, and I think it should be 5 USD because of the game quality.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Stryke 9

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Games. What would you like to see?
Hell, I get something I can put on my rather (extremely) spotty resume, I don't even need the end result!:D

Yeah, right. Anyway- another thing to think of is the fact that the whole "massively multiplayer" thing is saturated by hugeass companies with hugeass dev budgets. I mean, you'd have trouble enough coming up with a main server for the thing, forget one that can handle the stresses most of these games get, and as the latest temporary fad you'll probably get (at best) bought out, and at worst just not make any money at all.

  
Games. What would you like to see?
Good point Stryke.

   I had been contimplateing this very thought myself. One thing I was thinking about is the fact that many people play games such as Quake 3. They are intirely based on multiplayer. My thought is this, take the Quake 3 engine and develope a flying-shooter style game with it. Then, we set it up with an ip search like most games have. Then, we have another mode. You could select to have some sort of programmed tag on your IP address. Then when you do a regular search, open games with IP tags on them would show up while others didn't. We could also possibly program the game so that the IP would remain hidden to the other players. This is just an idea. I'm not sure if it would work or not. I figured I would discuss this with other members of the team when I get a team


By the way, Ace, you still need to contact me! :P