Author Topic: Getting rid of retail ships in a mod  (Read 2192 times)

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Offline Molaris

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Getting rid of retail ships in a mod
k, so I've JUST ABOUT filled the ship limit on my mod and kinda wanna clean house with the retail stuff in that mod specifically. Anyone know how to do that? Is that something added in the mod.ini or do I need to table that myself somehow?
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Offline The E

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Re: Getting rid of retail ships in a mod
Depends on how you have added the ships. If you have used the correct way (via a -shp.tbm), then you can just rename that to ships.tbl.

If you did it the stupid way (by editing the retail ships.tbl) then you need to delete the entries you do not want.
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Offline Molaris

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Re: Getting rid of retail ships in a mod
its SERIOUSLY as easy as changing my ships.tbm into a ships.tbl?!?!?  :eek2:

saweet!!!!!!!! thx man
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Offline MatthTheGeek

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Re: Getting rid of retail ships in a mod
It might actually not be as easy as just renaming your tbm. A ship.tbl needs some entries (particularly those at the beginning of the file) that your tbm most likely won't have. Nothing hard to fix with a copy-past and a few runs through debug build.
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Offline Qent

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Re: Getting rid of retail ships in a mod
Personally, I would sift through (a copy of!) the retail ships.tbl, deleting everything I didn't need.

 

Offline Droid803

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Re: Getting rid of retail ships in a mod
Personally, I would sift through (a copy of!) the retail ships.tbl, deleting everything I didn't need.

This is the intelligent way to do things.

Changing your xxx-shp.tbm to ships.tbl will probably miss all of he engine wash entries and default player ship things which are necessary. You could just backport them, but it depends how much you kept or not.
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Offline Molaris

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Re: Getting rid of retail ships in a mod
now I do want to keep a bunch of Shivan fighters from the retail table. will I be fine copying their table info from the file or will I need the POFs and what not in my  models folder?
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Offline Qent

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Re: Getting rid of retail ships in a mod
Changing tables doesn't touch models, so you should be fine copying their entries.

Once again though, there's kind of a lot in there to go cherrypicking things you do need.

 

Offline Molaris

  • 27
Re: Getting rid of retail ships in a mod
I just copied and pasted the engine wash and default ship entries. is there more? if there is I will just avoid all the hassle by doing the copy and edit from retail like everyone is saying to. thx guys, appreciate the help. hate feeling like I'm wasting your time.
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline Dragon

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Re: Getting rid of retail ships in a mod
There's #Player ship precedence or something like that. You may want to take a look at that, as it may be required.

 

Offline Molaris

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Re: Getting rid of retail ships in a mod
is the weapon table simpler? I've noticed some like countermeasures I'd need, and weapon precedence. Will that be easier than the ships tbl? considering making a weapons.tbl instead of tbm
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Offline headdie

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Re: Getting rid of retail ships in a mod
if you are using tbm to add ships, why not copy the retail ships table into the mod and remove any line that does not begin with a '#'
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