Author Topic: primary model issues.  (Read 1726 times)

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Offline --Steve-O--

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primary model issues.
I dont know if this is a bug with 3.6.14 or not but here goes.
what would cause my external primary models with submodel rotations (gatling gun style) to quite spinning all the sudden?
i've carried these guns over from 3.6.10 and never had them quite like this. its wierd

using 3.6.14 RC6 SSE build
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Offline MatthTheGeek

  • Captain Obvious
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Re: primary model issues.
Did you mean they quit spinning, or that they're quite spinning all of a sudden ?

Also, .10 to .14 is quite a big jump. Could you take a quick look under .12 at least ?

Also, log.
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Offline --Steve-O--

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Re: primary model issues.
quit...damn typo.
yeah, quit spinning altogether.
the models have seen action in 3.6.10, 3.6.12 final and 3.6.14 RC4 NO SSE. i just noticed it least night while reworking the effects for these weapon entries. they did work in the last build i was using which was .14 RC4, i just bumped it to RC6 a couple days ago.

i check the properties in the POF and table just to be sure i didn't delete anything when i rearranged and cut stuff out. came up clean in that regard.
even ran debug and cleared all errors.
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Offline Nuke

  • Ka-Boom!
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Re: primary model issues.
i noticed this too, i think i mantised the issue and a patch was created. but im not sure. it was kind of a thing with the submodel property had to be a certain format, which was different from whats been around since 3.6.10. i noticed it at some point through the rc cycle (though i believe it was a trunk build where i noticed the issue), and so the fix should be in the latest version. here it is:

http://scp.indiegames.us/mantis/view.php?id=2561

i dont believe the rc candidate has the bug, so it shouldnt be an issue when 3.6.14 final comes out.

somewhere someone changed the "$gun_rotation" submodel prop to have a colon terminating it so it was "$gun_rotation:", probibly to keep with convention, even though its been "$gun_rotation" since the implementation of the feature (at least since 3.6.10).
« Last Edit: June 08, 2012, 06:14:26 pm by Nuke »
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Offline zookeeper

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Re: primary model issues.
From what I can tell, prior to the patch the colon was always required, it's just that the wiki erroneously listed the prop without the colon up until this edit.

  

Offline Nuke

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Re: primary model issues.
the '06 release of nukemod supported the gun rotation feature and none of those weapon models had the colon in their submodel properties. but the weapons worked up until i posted the mantis issue in my previous post. even that edit was in 2010 which is still a very long time to support the "wrong way of doing things". :D
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