Author Topic: Announcement: Luyten Civil War  (Read 22244 times)

0 Members and 2 Guests are viewing this topic.

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Announcement: Luyten Civil War
Any news is news, even news of the lack thereof!
(´・ω・`)
=============================================================

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Announcement: Luyten Civil War
NEWS (January 8, 2012)

Finally, some real news. This week I spent a lot of time on mission 12. It is already very playable, with only some balancing issues. A lot of messages will be added in the coming days/weeks to make it look like a full mission. The briefings and debriefings are written, which is a huge plus in my book because I tend to experience some serious writers' block with them.

My plans: add some messages to mission 12, then start a new mission and get that into a similar shape. After that, I will return to mission 12 when all the other missions go beta.

MISSIONS
Some smaller changes in light of the current news item.

  • Mission 1: Mission 1 is in a really, really good shape. I don't expect to find anything wrong with it later. Mission length could be a bit longer, though.
  • Mission 2: It's fine. Needs some balance refinement.
  • Mission 3: The fighter-type (default) version is fine and ready to go. The bomber version needs to be made.
  • Mission 4: The beginning of the mission may need some tweaks to make it more fun to play.
  • Mission 5: I have some ships placed, but nothing else.
  • Mission 6: Needs to be tested on all difficulty levels to make sure it plays out like it's supposed to.
  • Mission 7: Not yet started.
  • Mission 8: Everything is okay, apart from balancing. Currently the mission is self-play.
  • Mission 9: Not yet started.
  • Mission 10: Pretty satisfied with it.
  • Mission 11: Per above: mostly done, needs some refinement and more messages.
  • Mission 12: Gameplay is mostly okay, needs a lot more messages, but they can be added easily enough, so I'll color this mission green.
  • Mission 13: Not yet started.
I excluded the intro and the outro cutscenes from the list, as I don't consider them "missions." They will be FREDded later.

TENTATIVE RELEASE DATE:
June 2012
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Announcement: Luyten Civil War
Until now, I have been posting news items on a - more or less - monthly basis. Monthly letters are cool, but they presume continuous mod development, which has not been the case since December. I found time and motivation intermittently, which naturally affects workflow. There are long periods of silence followed by short periods of intense activity. This news item covers the period between Feburary 3 and 6, as far as mission updates are concerned. Fortunately, more is going on in the background, but let's look at these three days now.


MISSIONS
I have finally gathered motivation to work on mission 5. I have been reluctant to start this mission, fearing it would not turn out as I had originally planned. Conversely enough, everything went smoothly. While smaller details had to be sacrificed for mental sanity, but such is life. The mission has gone a long way in three days (20 hours of FREDding total) from blank to advanced beta. I added everything that differentiates an incoherent stream of bytes from a FreeSpace mission. Difficulty requires some further refinement, but that's the case for the rest of the missions as well.

Speaking of difficulty, I have replayed mission 10 and decided to green it out in the mission list. I have been keeping it orange since I first mentioned it (in July). I replayed it and realized it was in no worse shape than the rest of the missions, so there's no reason to give it a lower rating (not even S&P can downgrade it now).


To sum it up, I have three more missions to FRED, plus the intro and the outro cutscenes. The outro is crucial, unlike the intro. There is nothing in the intro (I have the script) that one cannot tell in a Command Briefing, so I may decide to give up on it and put more effort in the playable content instead.

  • Mission 1: Mission 1 is in a really, really good shape. I don't expect to find anything wrong with it later. Mission length could be a bit longer, though.
  • Mission 2: It's fine. Needs some balance refinement.
  • Mission 3: The fighter-type (default) version is fine and ready to go. The bomber version needs to be made.
  • Mission 4: The beginning of the mission may need some tweaks to make it more fun to play.
  • Mission 5: Feelin' good. Needs more or less the same amount of additional work than the rest
  • Mission 6: Needs to be tested on all difficulty levels to make sure it plays out like it's supposed to.
  • Mission 7: Not yet started.
  • Mission 8: Everything is okay, apart from balancing. Currently the mission is self-play.
  • Mission 9: Not yet started.
  • Mission 10: Pretty satisfied with it.
  • Mission 11: Per above: mostly done, needs some refinement and more messages.
  • Mission 12: Gameplay is mostly okay, needs a lot more messages, but they can be added easily enough, so I'll color this mission green.
  • Mission 13: Not yet started.
STAFF CHANGES
Last but not least, LCW has become a team effort, provided one is radical enough to call two people working together a team (semantics is fun). I have acquired the services of swashmebuckle, a fellow HLP member and the (lead) writer for Fate of the Galaxy. During his FotG membership, he has submitted three excellent minicampaign scripts, and has improved the writing in my FotG single missions as well. As for his work on LCW, he has given some general recommendations for the storyline, especially for the background story. I will edit the campaign's description accordingly. Soon(tm).


TENTATIVE RELEASE DATE:
June 2012. (still)

HLP-EXCLUSIVE NOTES
Woot. Only three more missions to go.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Announcement: Luyten Civil War
Okay, given the apparent lack of interest, I will cease posting newsletters here. If you're interested in LCW's status, check its ModDB or Wiki page.

Expect release in June.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline crizza

  • 210
Re: Announcement: Luyten Civil War
Yeah, gimme a birthday present :)

 

Offline jg18

  • A very happy zod
  • 210
  • can do more than spellcheck
Re: Announcement: Luyten Civil War
Okay, given the apparent lack of interest, I will cease posting newsletters here. If you're interested in LCW's status, check its ModDB or Wiki page.
Hey, I've been following your updates here, TopAce. It just didn't occur to me to say anything. :blah: Sorry, I'll have to remember to be more overtly enthusiastic about campaign announcements/updates that particularly interest me.

Great to hear that swash has joined your team. Looking forward to the release!

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Announcement: Luyten Civil War
Finally, ModDB authorized the most recent newsletter. I don't fancy copying it here and reformatting it, so here is the ModDB link.

TL;DR is: the last mission requires some additional content, like messages. Once I'm satisfied with it, I'll launch the final testing stage.

Release date: June, 2012. Still.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline jg18

  • A very happy zod
  • 210
  • can do more than spellcheck
Re: Announcement: Luyten Civil War
Looks great. The summary on the Mod DB page got my attention when I first saw it. Looking forward to the release :) although finding time to play might be a bit tricky :blah: since things'll be getting busy starting around then.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Announcement: Luyten Civil War
RELEASE DATE: June 15, 2012.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: Announcement: Luyten Civil War
Congrats Topace. Looking forward toi it. :D
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline CommanderDJ

  • Software engineer
  • 210
Re: Announcement: Luyten Civil War
Oh, awesome! I'll definitely play this. Been wanting a good bomber-compatible campaign for a while.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline bigchunk1

  • bigchunk1 = Awesome²
  • 29
  • ...and by awesome I mean Jerk!
Re: Announcement: Luyten Civil War
Looking forward to it. Will download and play once it comes out.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 
Re: Announcement: Luyten Civil War
Looking forward to release.  I'll have to set aside some time to play this.

  

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Announcement: Luyten Civil War
The files are uploading now...

Release is imminent.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.