Author Topic: Rotate Turret does not work  (Read 3781 times)

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Offline Blazar

  • 26
Rotate Turret does not work
I have tried for 5 weeks and used different variations on the tutorial: Make rotatable turrets. Every time it fails.
http://www.hard-light.net/forums/index.php/topic,63643.0.html

I have folowed it to the letters form
•6.   Turrets (Do once per turret type)
to
•Attaching turrets

The turret fire's, however doesn't rotate in game.
I have wondered what the obstacle could be:

Maybe it could be the reset x-form:

1. i have set the reset x form first for the base > then collapse To.

2. then the turret arm > then collapse To.

After that, so after the dummy helper and so in the tut doesn't say that you have to collaps to again.

I am totally stuck. :confused:
Anyone suggestions?

 

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
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Re: Rotate Turret does not work
Well, there's no guessing what you might be doing wrong without seeing your ship model and tabling.

 

Offline Blazar

  • 26
Re: Rotate Turret does not work
I have put the models and table
in a rar. file. It is a platform and a huge cannon :sigh:

[attachment deleted by ninja]
« Last Edit: July 05, 2012, 09:51:58 am by Blazar »

 

Offline Blazar

  • 26
Re: Rotate Turret does not work
If nobody knows the answer. How do you guy's do it?
Is there a more detailed tutorial then this one?
http://www.hard-light.net/forums/index.php/topic,63643.0.html

Questions;
-Do i need to use the Collapse To or Collapse All
-Do i need to do at more points in the proces a reset x form?

-In the Tut at point 3:
■3.   Move the arrow until it sits where the base should pivot on. (Imagine this is the pin/peg that the base is attached to)

Does there need to be more adjustments?

How difficult can this be dudes  :doubt:
« Last Edit: July 05, 2012, 11:06:36 am by Blazar »

 

Offline Spoon

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Re: Rotate Turret does not work
Show us the .pof you end up with after exporting
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
  • 210
Re: Rotate Turret does not work
If you're using a non-old PCS2 version, rename "firepoints" to "multifirepoints" and that should do it. Also, the arm's pivot is naturally in the wrong place, and when you move that, move "multifirepoints" to the same location as well.

[attachment deleted by a ninja]

 

Offline Blazar

  • 26
Re: Rotate Turret does not work
Here goes. I only had to adjust the direction of the firepoints and i also did the recalculate (in Header) of course.
The .pof file couldn't be uploaded > .rar test is the .pof

[attachment deleted by ninja]

 

Offline Blazar

  • 26
Re: Rotate Turret does not work
If you're using a non-old PCS2 version, rename "firepoints" to "multifirepoints" and that should do it. Also, the arm's pivot is naturally in the wrong place, and when you move that, move "multifirepoints" to the same location as well.

Yes, in re-examining my steps. I did see the error of the arm pivot and did accordingly adjust if. Still nothing.
I will now try :
rename "firepoints" to "multifirepoints"

I use PCS 2.1 Alpha release (April 1 2012)
Fingers crossed

 

Offline Spoon

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Re: Rotate Turret does not work
While I unforunately cannot open the max file (I have an old version of max) and thus can't check where you could have gone wrong, I did notice one thing in the .pof.
That is, the turret barrel needs to be pointing upward if its on the top of the ship/platform when you export it.  Else the orientation of the turret gets messed up ingame. (which doesnt explain why the turret itself isnt moving though)
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Blazar

  • 26
Re: Rotate Turret does not work
If you're using a non-old PCS2 version, rename "firepoints" to "multifirepoints" and that should do it. Also, the arm's pivot is naturally in the wrong place, and when you move that, move "multifirepoints" to the same location as well.

Thank you very much. That did it. :yes:
It is rotating like crazy. Nicee  :lol:
Whooaaa Thanks again.
 :nod:

 

Offline Blazar

  • 26
Re: Rotate Turret does not work
For others who encounter this problem.
The hierachy structure of the Tut did not work for me:
The first schematic view

The schematic view second version ( of zookeeper ) did work
The structure is diferent.

A picture is worth a thousand words.
  ;)

[attachment deleted by ninja]

[attachment deleted by a ninja]

 

Offline mjn.mixael

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Re: Rotate Turret does not work
That would have been way easier to just do in PCS2....
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline MatthTheGeek

  • Captain Obvious
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Re: Rotate Turret does not work
If you want those pictures to stay for future reference, attaching them to your post is a terrible idea. Attachments get automatically deleted every few days/weeks. You might want to host them somewhere else.
People are stupid, therefore anything popular is at best suspicious.

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Offline Blazar

  • 26
Re: Rotate Turret does not work
I did notice one thing in the .pof.
That is, the turret barrel needs to be pointing upward if its on the top of the ship/platform when you export it.  Else the orientation of the turret gets messed up ingame. (which doesnt explain why the turret itself isnt moving though)


You are right. In game the barrels are going completely vertical, at an 90 degree angle.
How to change it, so that they are moving in the vertical direction at 45-60 degrees or so?
The base is rotating nicely in the horizontal plane

  

Offline Blazar

  • 26
Re: Rotate Turret does not work
If you want those pictures to stay for future reference, attaching them to your post is a terrible idea. Attachments get automatically deleted every few days/weeks. You might want to host them somewhere else.

Thanks for pointing that out.

Schematic view 1 ( from the above mentioned tutorial, did not work for me):



Schematic view 2 (from zookeeper, did work) :