Hi,
Is there any way of locking a missile bank on the players ship until a set time when it can be unlocked, used, and then relocked when its empty.
I'm trying out an idea I had about rewarding the player certain missiles during the game, but I can only get it to work by changing the load out of a missile bank already in use. It's a bit more clumsy then the idea I had in mind, which was a missile bank that was offlimits to the player until he achieved a particular goal.
Basically I'm asking there's a lock / unlock secondary banks command in FRED that affects specific banks rather then all missiles.