Author Topic: Really ugly textures in targeting box  (Read 2644 times)

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Offline Legate Damar

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Really ugly textures in targeting box
I have a ship that looks decent in-game (as in, looking at it from the outside as the player, or looking at a non - player ship up close) but in the targeting box it looks completely hideous and ridiculous.

Is there any kind of quick/easy fix for this?

 

Offline MatthTheGeek

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Re: Really ugly textures in targeting box
IIRC the target box uses LOD1 by default. There might be a ship table entry to force LOD0. Go look in the wiki.
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Offline Legate Damar

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Re: Really ugly textures in targeting box
Thank you, that seems to have resolved the problem. Still could look better, but it'll do for now.

 

Offline Droid803

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Re: Really ugly textures in targeting box
If it could still look better then you're going to have to redo the texture for the entire model LOL.
(´・ω・`)
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Offline Legate Damar

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Re: Really ugly textures in targeting box
Yes, I'm aware of that.

 

Offline Kobrar44

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Re: Really ugly textures in targeting box
You can use a custom shader for the targetting box, keep in mind.
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline Droid803

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Re: Really ugly textures in targeting box
You could make them wireframes too :P
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Offline Legate Damar

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Re: Really ugly textures in targeting box
You can use a custom shader for the targetting box, keep in mind.

Please elaborate

 

Offline z64555

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Re: Really ugly textures in targeting box
You can use a custom shader for the targetting box, keep in mind.

Please elaborate

It's a 3.6.15 feature: http://www.hard-light.net/wiki/index.php/Hud_gauges.tbl#.24Targetbox_Shader_Effect:

Although, why it's not grouped with the +Target Monitor gauge option, I have no idea.

Edit: Correction. The reason it's not grouped with the +Target Monitor is because it is a global option applied to all +Target Monitor variants, since it would look a bit ridiculous to have this sort of option unique to certain ship classes.
« Last Edit: July 23, 2012, 01:10:36 am by z64555 »
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Offline zookeeper

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Re: Really ugly textures in targeting box
You can use a custom shader for the targetting box, keep in mind.

Please elaborate

It's a 3.6.15 feature: http://www.hard-light.net/wiki/index.php/Hud_gauges.tbl#.24Targetbox_Shader_Effect:

Yeah, but keep in mind that if you want to use that feature then it means you have to ship your own shaders with your mod. Which is something not everyone wants to do.

 

Offline MatthTheGeek

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Re: Really ugly textures in targeting box
And something that makes coders sometimes bang their heads against the walls (for example, when everyone was testing Valathil's new features on WiH, that has its own shaders that overrides the built-in we were supposed to test :p).
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Legate Damar

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Re: Really ugly textures in targeting box
Which would be easier, doing this shader thing or retexturing the model?

  

Offline z64555

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Re: Really ugly textures in targeting box
Which would be easier, doing this shader thing or retexturing the model?

Doing the shader override would be the easiest thing to do, but re-texturing the model will be more consistent across different shaders AND probably would look even better than what you've got now.

:)
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