Author Topic: Questions about limitations of openfs - multiplayer and other misc things  (Read 1503 times)

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Offline mythos

  • 20
Questions about limitations of openfs - multiplayer and other misc things
I'm new to modding free space. I have spent some time looking around the forums here to understand how the mod community here creates new things and it seems to be mostly editing/creating files in the VPs and using FRED.

I have something rather ambitious that I would like to attempt, albeit my coding knowledge is very basic. I want to create a persistent multiplayer game using the open freespace project. I know there is a multi-player mode already in the game and that it is limited to a handful or people and even uses the outdated IPX protocol. Is there capability to implement a tcp/udp system large enough to accommodate 100+ players or would this require massive overhaul?

Is there a place where I can find reference to functions in the FS code or maybe even a little overview document? I've searched but not found anything.

Much appreciated

Mythos

  

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
Re: Questions about limitations of openfs - multiplayer and other misc things
The maximum number of players in multi is currently 16 (with only 12 actually playing, the other 4 are observers). So yes, 100+ would be a massive change.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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