Yea... um...
Something's not quite right on my end.
I've attached two logs, one of the SoundSet d build and one of the r8095 (no SSE) d build for comparison.
For both, I'm running retail data - no SoundSet entries in the sounds.tbl. For the SoundSet build, I get CTD's and (if I'm lucky for it to keep running long enough) .ani frame corruption.
I'm compiling a build with the patch applied to whatever's currently in trunk to see if that fixes it on my end...
[Edit] yeah, it's either something up with the Non-SSE builds or something in the patch that's making it not work for me.
[Edit2] Nope. SSE builds have the same problem.

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