Author Topic: Conversion Problems :)  (Read 1460 times)

0 Members and 1 Guest are viewing this topic.

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Conversion Problems :)
Hey there,

I have a question regarding different programs, I hope it's ok to post here, even though it's not really freespace modelling related :)

I'm still modelling with Truespace 5. Strange, but trust me, it's still possible  :p  However, exporting the models around can become quite an adventure. For example :

In order to preserve Texture coordinates (which truespace somehow flipps in X,Y values) I have to load the cob into PCS; export to Pof, and then re-export the pof-file into a cob. So I use PCS to save the texture coordinates correctly (though I have the problem that PCS smoothes everything.....

Then I use 3D Explorer to export to other programs....

Now, here are my questions/problems  :

I need to create *.ase files. Unfortunately, 3d explorer is not giving me this option.

Does Blender (it's for free, right ? ) or any other free to use tool do it ? If so, what import file do I need for blender ?

I once did it over 3ds Max, but you know it's hard to come by, if you do not want to spent a few thousends bucks. Also I found 3ds very hard to understand, the menu is a nightmare for starters. Technically somewhere i have a free version of gmax lying around which has been released years ago, but afaik export/import and texture work is blocked there. Any ideas which way I could go ?

Second question :

Is there a way to prevent that PCS messes up the smoothing when converting back from pof to cob ?

MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.