Author Topic: no comprende  (Read 5265 times)

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Offline LordVerex

  • 24
  • Just do it already...
Code: [Select]
Can't open palette file <gamepalette1-01>
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! GetDC + 109 bytes
<no module>! UserLpkPSMTextOut + 460 bytes
<no module>! DefWindowProcW + 384 bytes
<no module>! SetLayeredWindowAttributes + 106 bytes
<no module>! KiUserCallbackDispatcher + 19 bytes
<no module>! GetScrollInfo + 1120 bytes
<no module>! CreateWindowExA + 51 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! GetDC + 109 bytes
<no module>! UserLpkPSMTextOut + 460 bytes
<no module>! DefWindowProcW + 384 bytes
<no module>! SetLayeredWindowAttributes + 106 bytes
<no module>! KiUserCallbackDispatcher + 19 bytes
<no module>! GetScrollInfo + 1120 bytes
<no module>! CreateWindowExA + 51 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
Code: [Select]
Web cursor bitmap not found.  This is most likely due to one of three reasons:
1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;
2) You've somehow corrupted your FreeSpace 2 installation, e.g. by modifying or removing the retail VP files;
3) You haven't installed FreeSpace 2 at all.  (Note that installing FreeSpace Open does NOT remove the need for a FreeSpace 2 installation.)
Number 1 can be fixed by simply moving the FreeSpace Open executable file to the FreeSpace 2 folder.  Numbers 2 and 3 can be fixed by installing or reinstalling FreeSpace 2.

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! GetDC + 109 bytes
<no module>! UserLpkPSMTextOut + 460 bytes
<no module>! DefWindowProcW + 384 bytes
<no module>! SetLayeredWindowAttributes + 106 bytes
<no module>! KiUserCallbackDispatcher + 19 bytes
<no module>! GetScrollInfo + 1120 bytes
<no module>! CreateWindowExA + 51 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! GetDC + 109 bytes
<no module>! UserLpkPSMTextOut + 460 bytes
<no module>! DefWindowProcW + 384 bytes
<no module>! SetLayeredWindowAttributes + 106 bytes
<no module>! KiUserCallbackDispatcher + 19 bytes
<no module>! GetScrollInfo + 1120 bytes
<no module>! CreateWindowExA + 51 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>

Not exaclty sure how i managed to lose stuff but hopefully someone can help (hope i put this in the correct topic)
"So I knew it wasn't just me. The madness was everywhere. These bombers were on a rampage."          -Battuta
 
"Get people on their feet quick and they're less likely to crawl away"     - Kyad

 

Offline LordVerex

  • 24
  • Just do it already...
I might add this happens when i attempt to open either FRED now 12 or 14.... i get other bugs on BP but thats something ill figure out later i guess
"So I knew it wasn't just me. The madness was everywhere. These bombers were on a rampage."          -Battuta
 
"Get people on their feet quick and they're less likely to crawl away"     - Kyad

 

Offline niffiwan

  • 211
  • Eluder Class
I'm stating the obvious here, but have you checked all these three things?

Code: [Select]
1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;
2) You've somehow corrupted your FreeSpace 2 installation, e.g. by modifying or removing the retail VP files;
3) You haven't installed FreeSpace 2 at all.  (Note that installing FreeSpace Open does NOT remove the need for a FreeSpace 2 installation.)

Also, was this working previously and has stopped working?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline LordVerex

  • 24
  • Just do it already...
yes, otherwise i wouldnt have posted. It worked fine up until the time i DL'd BP2 and Multi and 3.6.14 (all within a close proximity of time) so im unsure what if any of those three events might have corrupted or plain wiped out whatever resources it can't find. or maybe i just got a corrupted DL. im not that savvy reading this stuff.

 (and i compltely jsut realized I didnt even attempt to make an open_log yet.. lemme get on if i even can ((the FRED crashes after those two errors)))
"So I knew it wasn't just me. The madness was everywhere. These bombers were on a rampage."          -Battuta
 
"Get people on their feet quick and they're less likely to crawl away"     - Kyad

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Post a debug log so we can solve the problem.

 

Offline LordVerex

  • 24
  • Just do it already...
Post a debug log so we can solve the problem.
tryi8ng to, but now its not crashing, its loading the border and taskbars, but the mainscreen wont load and its deff not locked up... ill post the debug as soon as i can get one though, thanks
"So I knew it wasn't just me. The madness was everywhere. These bombers were on a rampage."          -Battuta
 
"Get people on their feet quick and they're less likely to crawl away"     - Kyad

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
It should still be generating a debug log.

 

Offline LordVerex

  • 24
  • Just do it already...
It should still be generating a debug log.
got it, misread/uinderstood the location.. at least i hope this is it.

[attachment removed and sold on the black market]
"So I knew it wasn't just me. The madness was everywhere. These bombers were on a rampage."          -Battuta
 
"Get people on their feet quick and they're less likely to crawl away"     - Kyad

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
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Disable Normal Maps.
OpenGL 1.4.0 is a general 'Bare Metal' minimum, so I don't know that will help any, but you can try it.
Don't load MV_Advanced or MV_AnimGlows, you can't handle them from a texture space POV.

AFAIK, there is an option to disable model rendering via OpenGL or something, I'm at work right now so somebody else will have to clue that in.
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"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline LordVerex

  • 24
  • Just do it already...
Disable Normal Maps.
OpenGL 1.4.0 is a general 'Bare Metal' minimum, so I don't know that will help any, but you can try it.
Don't load MV_Advanced or MV_AnimGlows, you can't handle them from a texture space POV.

AFAIK, there is an option to disable model rendering via OpenGL or something, I'm at work right now so somebody else will have to clue that in.
appreciate the help, thank you
"So I knew it wasn't just me. The madness was everywhere. These bombers were on a rampage."          -Battuta
 
"Get people on their feet quick and they're less likely to crawl away"     - Kyad

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Code: [Select]
  OpenGL Renderer   : Intel 865G
  OpenGL Version    : 1.3.0 - Build 4.14.10.4396

o_o

Holy **** man. You'd be better trying to run FSO from a calculator.

Also,
Code: [Select]
Found root pack 'C:\Games\FreeSpace2\MediaVPs_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5aNot very important from now, but I suggest renaming MediaVPs_3612 to mediavps_3612. Other mods will look for the second spelling and it is case-sensitive, so unless you want to alter every mod.ini ever, I suggest you change back to the normal spelling.
People are stupid, therefore anything popular is at best suspicious.

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Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
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Darius: ah!
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MatthTheGeek: the way you just spelled it it means fat
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MatthTheGeek: or grease
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Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
Disable Normal Maps.
OpenGL 1.4.0 is a general 'Bare Metal' minimum, so I don't know that will help any, but you can try it.
Don't load MV_Advanced or MV_AnimGlows, you can't handle them from a texture space POV.

AFAIK, there is an option to disable model rendering via OpenGL or something, I'm at work right now so somebody else will have to clue that in.

-disable_glsl_model ?

 

Offline LordVerex

  • 24
  • Just do it already...
Code: [Select]
  OpenGL Renderer   : Intel 865G
  OpenGL Version    : 1.3.0 - Build 4.14.10.4396

o_o

Holy **** man. You'd be better trying to run FSO from a calculator.
ive been stubborn till recently, il be giving in for a modern system within the month

Quote
Not very important from now, but I suggest renaming MediaVPs_3612 to mediavps_3612. Other mods will look for the second spelling and it is case-sensitive, so unless you want to alter every mod.ini ever, I suggest you change back to the normal spelling.
interesting, never thought thatd be an issue ill try it thanks
"So I knew it wasn't just me. The madness was everywhere. These bombers were on a rampage."          -Battuta
 
"Get people on their feet quick and they're less likely to crawl away"     - Kyad

 
Code: [Select]
  OpenGL Renderer   : Intel 865G
  OpenGL Version    : 1.3.0 - Build 4.14.10.4396

o_o

Holy **** man. You'd be better trying to run FSO from a calculator.
ive been stubborn till recently, il be giving in for a modern system within the month

Quote
Not very important from now, but I suggest renaming MediaVPs_3612 to mediavps_3612. Other mods will look for the second spelling and it is case-sensitive, so unless you want to alter every mod.ini ever, I suggest you change back to the normal spelling.
interesting, never thought thatd be an issue ill try it thanks
I've had it as MediaVPs_3612 ever since I installed FS2Open, and I've never had trouble with mods that reference mediavps_3612 in the mod.ini. You might as well change it to be safe, but I doubt leaving it as is will cause any issues.

 

Offline jg18

  • A very happy zod
  • 210
  • can do more than spellcheck
Also,
Code: [Select]
Found root pack 'C:\Games\FreeSpace2\MediaVPs_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5aNot very important from now, but I suggest renaming MediaVPs_3612 to mediavps_3612. Other mods will look for the second spelling and it is case-sensitive, so unless you want to alter every mod.ini ever, I suggest you change back to the normal spelling.

Are you sure? I just renamed the folder to MEDIAVPS_3612 on OS X and mods that use it still work. I wonder if it'd still work on Linux, which has a case-sensitive file system, but I don't have a suitable Linux setup handy.

  

Offline niffiwan

  • 211
  • Eluder Class
I think FSO on Linux handles mixed case files OK, but can't handle mixed case directories on the filesystem (it's OK with mixed case directories inside a VP.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...