Originally posted by sandwich:
Also, what's with the depature point for Alpha wing? I designated a Hatshepsut's docking bay as the departure point, and I was able to fly right through the GVD as if it wasn't there! My weapons still impacted on the hull, though. Is this a bug?
I've never flown right through before, I tend to collide with the fighterbay, but I don't think that you can set a departure point for Alpha wing. I think the game is hardcoded to end the mission either by Alt-J or Red Alert. I have yet to find a trigger that would jump you out when you reach the fighter bay, and I don't think it exists. However, your wingman, on the other hand, may be able to use the fighterbay as an exit point. Try setting the departure to the f-bay, and then order your wingmen to depart. See if they go for the figherbay. You'll still have to Alt-J out.
Now, another thing you might try to
simulate the effect would be to disable Alpha 1's jump drives until he is within a certain predefined range of the fighterbay (test out different ranges until you find the one that is timed to jump out right at the bay), and ALSO set it to only enable the drive when the fighterbay is in the direct viewcone of Alpha 1. That way, the only way they can jump out is straight into the bay, and no where else in the mission. You'll still have the warp ani, but it's closer to what you want to achieve than before. Let me know if any of this works.
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[This message has been edited by Black Ace (edited 06-24-2001).]