Author Topic: Disband Alpha wing bug  (Read 1887 times)

0 Members and 1 Guest are viewing this topic.

Offline 666maslo666

  • 28
  • Artificial Neural Network
Disband Alpha wing bug
Make an Alpha wing with player as Alpha 1, then disband it and save. The mission will break and you wont be able to move or shoot.

[attachment deleted by a basterd]
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Disband Alpha wing bug
Well you have the player arrival still set to false so that would most likely be the cause here.   

Maybe FRED should reset the arrival of ships that are player starts to true when the wing is disbanded.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Disband Alpha wing bug
On one hand, it's a bug. On the other hand, if the player ship isn't in a wing, the mission still won't work.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline mjn.mixael

  • Cutscene Master
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Disband Alpha wing bug
Doesn't FRED say something when you save a mission where the player ship is not in a wing?
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

  

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Disband Alpha wing bug
Well you have the player arrival still set to false so that would most likely be the cause here.   

Maybe FRED should reset the arrival of ships that are player starts to true when the wing is disbanded.
Might as well set the arrival cues of all ships -- not just players -- to true when the wing is disbanded.


Doesn't FRED say something when you save a mission where the player ship is not in a wing?
Yup.