Author Topic: (Retail) Weapons Laying Around Unused  (Read 1686 times)

0 Members and 1 Guest are viewing this topic.

(Retail) Weapons Laying Around Unused
After much :banghead:, in an effort to resolve an issue where my mod's weapon tables were not always properly overwriting the retail ones, I combined my mod's weapon .tbl with the modular wep.tbm, into a single super-wep.tbm. Sadly, this did not solve the problem. Now, the weapons I made from scratch work absolutely flawlessly, since there is nothing they need to overwrite, and thus, nothing to get in their way. Undaunted, I pasted "#X" after each modified retail weapon name in my wep.tbm. This way, my modified retail weapons will act like freshly-created weapons.

Finally, it worked. All was well in the universe...

...Until I went into FRED. Now I have a Maxim, a Maxim-D, and a Maxim#X - and it is like this for almost every weapon. I have extra weapons left over from retail that I will never, ever, EVER use. In hindsight, I probably should have seen it coming.

So, how do I make a retail weapon not show up at all? It seems like such an ultrabasic thing, but there isn't a +Remove function that works for an entire weapon (is there?)
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: (Retail) Weapons Laying Around Unused
No such function exists. If you want a weapons list with just your stuff, you will have to copy the relevant entries from the retail tables and combine them with your variants in a dedicated weapons.tbl.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: (Retail) Weapons Laying Around Unused
Will that play nice with the MediaVPs though, if he deletes weapons they expect to be there?
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: (Retail) Weapons Laying Around Unused
Not really. The mediavps are all tbm-based, and the parser is intelligent enough to discard tbm entries that modify a base entry that does not exist.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: (Retail) Weapons Laying Around Unused
The retail weapons are in a standard .tbl format, the media vps edit the weapons' effects and functions through .tbms. Unless your mod (which I'm 100% sure it is) is using .tbm files instead of .tbls for the ships and weapons, then you shouldn't see retail weapons.

So here is what I suggest

Your core piece of the mod, such as the standard weapons and ships should fall under a standard table, while the rest of the weapons that are necessary but at the same time not needed can be added on as a modular .tbm. This will remove the retail weapons that are appearing in your mod.

Another suggestion: Ignore them :)

P.S Where have you been? I haven't seen you on Xfire in ages :'(
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.