After much

, in an effort to resolve an issue where my mod's weapon tables were not always properly overwriting the retail ones, I combined my mod's weapon .tbl with the modular wep.tbm, into a single super-wep.tbm. Sadly, this did not solve the problem. Now, the weapons I made from scratch work absolutely flawlessly, since there is nothing they need to overwrite, and thus, nothing to get in their way. Undaunted, I pasted "#X" after each modified retail weapon name in my wep.tbm. This way, my modified retail weapons will act like freshly-created weapons.
Finally, it worked. All was well in the universe...
...Until I went into FRED. Now I have a Maxim, a Maxim-D, and a Maxim#X - and it is like this for
almost every weapon. I have extra weapons left over from retail that I will never, ever, EVER use. In hindsight, I probably should have seen it coming.
So, how do I make a retail weapon not show up at all? It seems like such an ultrabasic thing, but there isn't a +Remove function that works for an entire weapon (is there?)