Author Topic: FF8 Ragnarok Info  (Read 11382 times)

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Offline CaptJosh

  • 210
My apologies. Hopefully the person who made this ship model will take a look at the pics I linked to.
CaptJosh

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those who understand binary and those who don't.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
He has never been here to my knowledge...

Try Bridge Commander or SFC3 forums. Last I heard he has retired from modding but is listed in the posting of the "Model Permissions" listed at BC.com, otherwise I wouldn't use his work (he is listed under  the category of "no contact needed, only credits").
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

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Offline CaptJosh

  • 210
Nah. Sounds like a waste of time. I'll just call it a Mark III Excelsior variant concept and move on.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
Quote
Originally posted by FireCrack
Quote
Looking forward to the day we can have cutscenes where the bay doors open and you see your ship go inside a textured fed shuttle/fighterbay...



We can already do that... can't we? [/B]


In terms of cutscenes as are generally understood, no. But in terms of in-game cutscenes using sexps and such and in terms of the model being in-game itself, then yes. The 3D animation code allows for that.

Given that whatever space behind those doors is modelled correctly, you can have them animated to open up, have a ship fly in and depart the mission, and have the doors close again.

Or at least that's my delusion :rolleyes:

As for the Ragnarok...I love you.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
There isn't any TGA/24-Bit version of the textures by any chance?


Upgrading PCXs is a bit more work than I had in mind...
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
would opening one in irfranview and usign batch convert > TAG 245 bit work?  Navtive textures were bmp's I believe (freelancer conversion). I dont have the priginals as this was last year. I only have the bmps I made pcx's from.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Well, I can easily set it to 24-Bit color, but that won't bring the colors back...
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 
You know, I was randomly looking on google for inspiration for a mech space combat game I'm working with and remembered the old ragnarok from Ff8 and thought "that would make an awesome space mech" I put in google to get images of it, and then I see this amazingness.

Your awesome, theres nothing else to say.

And just because your awesome heres a little bit of something for thought.

The Ragnarok, a Fenrir class warship designed, as all Fenrir class warships are, for heavy agressive campaigns. Designed to be able to weave about it's larger adversaries with the grace of a hawk in flight, the ragnarok comes equiped with Arcnet insertion technology. Utilizing a vorpal space sphere, the Arcnet pylons can be launched and attached to the side of enemy ships. Once the sphere has stablized, guerrilla fighters can be 'Arced' from an onboard vorpal space port to the pylon, allowing for entire armies to be transported to the hull of the enemies ship. All the while the ragnarok engages in high speed combat, distracting it's prey from the incoming danger. Utilizing missiles, drones, and one of the most advanced control systems ever created, The ragnarok is a formidable hunter of the universe, and sorrow to the armada that thinks to make it it's prey.

Little bit from the game were working on, let me know if you like it or not.

course, won't matter either way.

 

Offline The E

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Two small notes: 1, as far as I am aware, Getter Robo G never released this model to the community. 2, bumping an 8-year-old thread is not a nice thing to do.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Colonol Dekker

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 :nono:

But I like the factoids, is that canon?
Campaigns I've added my distinctiveness to-
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-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
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-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
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-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline The E

  • He's Ebeneezer Goode
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  • Nothing personal, just tech support.
    • Steam
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Nope.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline yuezhi

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:wtf: What's star trek doing here?
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